// Update is called once per frame
    void Update()
    {
        if (Globals.applicationMode == Globals.ApplicationMode.Playing && !GameSettings.bot)
        {
            ChartEditor    editor   = ChartEditor.Instance;
            GamepadInput   input    = editor.inputManager.mainGamepad;
            Chart.GameMode gameMode = editor.currentChart.gameMode;
            LaneInfo       laneInfo = editor.laneInfo;

            if (gameMode == Chart.GameMode.Drums)
            {
                foreach (Note.DrumPad drumPad in System.Enum.GetValues(typeof(Note.DrumPad)))
                {
                    if (bannedDrumPadInputs.ContainsKey(drumPad))
                    {
                        continue;
                    }

                    if (input.GetPadInputControllerOrKeyboard(drumPad, laneInfo))
                    {
                        animations[(int)drumPad].Press();
                    }
                    else
                    {
                        animations[(int)drumPad].Release();
                    }
                }
            }
            else
            {
                foreach (Note.GuitarFret fret in System.Enum.GetValues(typeof(Note.GuitarFret)))
                {
                    if (bannedFretInputs.ContainsKey(fret))
                    {
                        continue;
                    }

                    if (input.GetFretInputControllerOrKeyboard(fret))
                    {
                        animations[(int)fret].Press();
                    }
                    else
                    {
                        animations[(int)fret].Release();
                    }
                }
            }
        }
        else
        {
            for (int i = 0; i < animations.Length; ++i)
            {
                if (!animations[i].running)
                {
                    animations[i].Release();
                }
            }
        }
    }