Esempio n. 1
0
        private void ApplyDeadZone(GamepadDeadZoneMode deadZoneMode)
        {
            switch (deadZoneMode)
            {
            case GamepadDeadZoneMode.None:
                break;

            case GamepadDeadZoneMode.IndependentAxis:
                Left  = ExcludeIndependentAxisDeadZone(Left, LeftThumbDeadZone);
                Right = ExcludeIndependentAxisDeadZone(Right, RightThumbDeadZone);
                break;

            case GamepadDeadZoneMode.Circular:
                Left  = ExcludeCircularDeadZone(Left, LeftThumbDeadZone);
                Right = ExcludeCircularDeadZone(Right, RightThumbDeadZone);
                break;
            }
        }
Esempio n. 2
0
        public GamepadThumbsticks(Vector2 left, Vector2 right, GamepadDeadZoneMode deadZoneMode)
        {
            Left  = left;
            Right = right;

            DirectionalState = 0;

            ApplyDeadZone(deadZoneMode);

            if (deadZoneMode == GamepadDeadZoneMode.Circular)
            {
                ApplyCircularClamp();
            }
            else
            {
                ApplySquareClamp();
            }

            SetDirectionalState(Left, Right);
        }