Esempio n. 1
0
        public Gamepad(GamepadConfiguration config, uint gamepadId)
        {
            _config    = config;
            _vJoy      = new vJoy();
            _gamepadId = gamepadId;

            if (!_vJoy.vJoyEnabled())
            {
                Log(@"vJoy driver not enabled: Failed Getting vJoy attributes.");
                return;
            }

            uint dllVer = 0, drvVer = 0;
            var  match = _vJoy.DriverMatch(ref dllVer, ref drvVer);

            if (!match)
            {
                Log($@"Version of Driver ({drvVer:X}) does NOT match DLL Version ({dllVer:X})\n");
                return;
            }

            var status = _vJoy.GetVJDStatus(_gamepadId);

            if ((status == VjdStat.VJD_STAT_OWN) || ((status == VjdStat.VJD_STAT_FREE) && !_vJoy.AcquireVJD(_gamepadId)))
            {
                Log($@"Failed to acquire vJoy device number {_gamepadId}.\n");
                return;
            }

            ResetGamepad(_gamepadId);
        }
        private static async Task SaveConfigurationToFile(GamepadConfiguration configuration, string filename)
        {
            var desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);

            using (var outputFile = new StreamWriter(desktopPath + $"\\{filename}.mficonfiguration"))
            {
                await outputFile.WriteAsync(configuration.GetJsonRepresentation());
            }
        }
Esempio n. 3
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        public Gamepad(GamepadConfiguration config, VGenWrapper vGenWrapper, HidDeviceLoader hidDeviceLoader)
        {
            _config          = config;
            _vGenWrapper     = vGenWrapper;
            _hidDeviceLoader = hidDeviceLoader;
            _virtualMappings = new Dictionary <XInputGamepadButtons, XInputGamepadButtons>();

            foreach (var virtualMapping in _config.Mapping.VirtualKeysItems.Where(item => item.DestinationItem != null))
            {
                var virtualPattern = virtualMapping.SourceKeys
                                     .Where(sourceKey => sourceKey != null)
                                     .Aggregate((XInputGamepadButtons)0, (current, sourceKey) => current | sourceKey.Value);

                // ReSharper disable once PossibleInvalidOperationException
                _virtualMappings[virtualPattern] = (XInputGamepadButtons)virtualMapping.DestinationItem;
            }
        }
Esempio n. 4
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        public void Refresh()
        {
            _currentGamepadThread?.Abort();
            _currentGamepadThread = new Thread(async() =>
            {
                Thread.CurrentThread.IsBackground = true;

                var selectedConfigFile = Settings.Default.SelectedConfigFile;
                var selectedHidDevice  = Settings.Default.SelectedHidDevice;
                var vJoyId             = Settings.Default.SelectedJoyId;

                if (selectedConfigFile == string.Empty || selectedHidDevice == string.Empty)
                {
                    Log("Configuration incomplete");
                    return;
                }
                ;

                GamepadConfiguration configuration = null;
                HidDeviceRepresentation hidDeviceRepresentation = null;

                try
                {
                    configuration           = await GetConfigFromFilePath(selectedConfigFile);
                    hidDeviceRepresentation =
                        JsonConvert.DeserializeObject <HidDeviceRepresentation>(selectedHidDevice);
                }
                catch (Exception ex)
                {
                    Log($"Error while reading configuration: {ex.Message}");
                }

                Log($"Using {hidDeviceRepresentation}, vJoy {vJoyId}, configuration file: {selectedConfigFile}");

                SetupGamepad(hidDeviceRepresentation, vJoyId, configuration);
            });
            _currentGamepadThread.Start();
        }
        private IObservable <uint> StartSingle(GamepadConfiguration gamepadConfiguration)
        {
            return(Observable.Create <uint>(observer =>
            {
                var gamepad = new Gamepad(gamepadConfiguration, _vGenWrapper, _hidManager.HidDeviceLoader);
                gamepad.ErrorOccuredEvent += Gamepad_ErrorOccuredEvent;
                if (gamepad.Start())
                {
                    observer.OnNext(gamepadConfiguration.GamepadId);
                }
                else
                {
                    gamepad.Dispose();
                    observer.OnError(GamepadStartException);
                }

                return Disposable.Create(() =>
                {
                    gamepad.Dispose();
                    gamepad.ErrorOccuredEvent -= Gamepad_ErrorOccuredEvent;
                });
            }));
        }
Esempio n. 6
0
        public void SetupGamepad(HidDeviceRepresentation hidDeviceRepresentation, uint gamePadId,
                                 GamepadConfiguration config)
        {
            try
            {
                var device =
                    _hidDeviceLoader.GetDevices(
                        hidDeviceRepresentation.VendorId,
                        hidDeviceRepresentation.ProductId,
                        hidDeviceRepresentation.ProductVersion,
                        hidDeviceRepresentation.SerialNumber
                        ).First();


                if (device == null)
                {
                    Log(@"Failed to open device.");
                    return;
                }

                HidStream stream;
                if (!device.TryOpen(out stream))
                {
                    Log("Failed to open device.");
                    return;
                }

                var gamepad = new Gamepad(config, gamePadId);
                gamepad.ErrorOccuredEvent += Gamepad_ErrorOccuredEvent;

                Log("Successfully initialized gamepad");

                using (stream)
                {
                    while (true)
                    {
                        var bytes = new byte[device.MaxInputReportLength];
                        int count;
                        try
                        {
                            count = stream.Read(bytes, 0, bytes.Length);
                        }
                        catch (TimeoutException)
                        {
                            continue;
                        }
                        catch (Exception ex)
                        {
                            Log(ex.Message);
                            break;
                        }

                        if (count > 0)
                        {
                            gamepad.UpdateState(bytes);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Log(ex.Message);
            }
        }
        private GamepadConfiguration GamepadConfiguration_Micorsoft_Xbox(bool isXbox360)
        {
            var config = new GamepadConfiguration();

            config.dpad_POV_Index    = 0;
            config.dpadMode          = DeviceDPadMode.POV;
            config.triggerButtonMode = DeviceTriggerButtonMode.Virtual;

            // primary buttons
            config.button1.index = 0;
            config.button2.index = 1;
            config.button3.index = 2;
            config.button4.index = 3;
            config.button1.name  = "A";
            config.button2.name  = "B";
            config.button3.name  = "X";
            config.button4.name  = "Y";

            // dpad
            config.dpadLeft.name  = "Left";
            config.dpadRight.name = "Right";
            config.dpadDown.name  = "Down";
            config.dpadUp.name    = "Up";

            // options
            config.menu.index = 7;
            config.back.index = 6;
            config.menu.name  = isXbox360 ? "Start" : "Menu";
            config.back.name  = "Back";
            if (!isXbox360)            // only some controllers supply this
            {
                config.home.index = 10;
                config.home.name  = "Xbox";
            }

            // bumbers
            config.bumperLeft.index  = 4;
            config.bumperRight.index = 5;
            config.bumperLeft.name   = "BL";
            config.bumperRight.name  = "BR";

            // trigger buttons
            config.triggerButtonLeft.name  = "TBL";
            config.triggerButtonRight.name = "TBR";

            // joystick buttons
            config.joystickButtonLeft.index  = 8;
            config.joystickButtonRight.index = 9;
            config.joystickButtonLeft.name   = "JBL";
            config.joystickButtonRight.name  = "JBR";

            // triggers
            config.triggerLeft_Axis1D.updateMode  = Axis1DUpdateMode.Positive;
            config.triggerRight_Axis1D.updateMode = Axis1DUpdateMode.Negitive;
            config.triggerLeft_Axis1D.name        = "TL";
            config.triggerRight_Axis1D.name       = "TR";

            config.axis1DMaps = new DeviceMapConfig_Axis1D[2];
            config.axis1DMaps[0].axis1D_Src = 2;
            config.axis1DMaps[0].axis1D_Dst = GamepadConfiguration.MapConfig_Axis1D.triggerLeft;
            config.axis1DMaps[1].axis1D_Src = 2;
            config.axis1DMaps[1].axis1D_Dst = GamepadConfiguration.MapConfig_Axis1D.triggerRight;

            // joysticks
            config.joystickLeft_Axis2D.name  = "JL";
            config.joystickRight_Axis2D.name = "JR";

            config.axis2DMaps = new DeviceMapConfig_Axis2D[2];
            config.axis2DMaps[0].invertAxisY  = true;
            config.axis2DMaps[0].axis1D_X_Src = 0;
            config.axis2DMaps[0].axis1D_Y_Src = 1;
            config.axis2DMaps[0].axis2D_Dst   = GamepadConfiguration.MapConfig_Axis2D.joystickLeft;

            config.axis2DMaps[1].invertAxisY  = true;
            config.axis2DMaps[1].axis1D_X_Src = 3;
            config.axis2DMaps[1].axis1D_Y_Src = 4;
            config.axis2DMaps[1].axis2D_Dst   = GamepadConfiguration.MapConfig_Axis2D.joystickRight;

            return(config);
        }
        private GamepadConfiguration GamepadConfiguration_Micorsoft_Xbox()
        {
            var config = new GamepadConfiguration();

            // primary buttons
            config.button1.index = 0;
            config.button2.index = 1;
            config.button3.index = 2;
            config.button4.index = 3;
            config.button1.name  = "A";
            config.button2.name  = "B";
            config.button3.name  = "X";
            config.button4.name  = "Y";

            // dpad
            config.dpadLeft.index  = 4;
            config.dpadRight.index = 5;
            config.dpadDown.index  = 6;
            config.dpadUp.index    = 7;
            config.dpadLeft.name   = "Left";
            config.dpadRight.name  = "Right";
            config.dpadDown.name   = "Down";
            config.dpadUp.name     = "Up";

            // options
            config.menu.index = 8;
            config.back.index = 9;
            config.menu.name  = "Menu";
            config.back.name  = "Back";

            // bumbers
            config.bumperLeft.index  = 10;
            config.bumperRight.index = 11;
            config.bumperLeft.name   = "BL";
            config.bumperRight.name  = "BR";

            // trigger buttons
            config.triggerButtonLeft.index  = 12;
            config.triggerButtonRight.index = 13;
            config.triggerButtonLeft.name   = "TBL";
            config.triggerButtonRight.name  = "TBR";

            // joystick buttons
            config.joystickButtonLeft.index  = 14;
            config.joystickButtonRight.index = 15;
            config.joystickButtonLeft.name   = "JBL";
            config.joystickButtonRight.name  = "JBR";

            // triggers
            config.triggerLeft_Axis1D.index  = 0;
            config.triggerRight_Axis1D.index = 1;
            config.triggerLeft_Axis1D.name   = "TL";
            config.triggerRight_Axis1D.name  = "TR";

            // triggers
            config.joystickLeft_Axis2D.index  = 0;
            config.joystickRight_Axis2D.index = 1;
            config.joystickLeft_Axis2D.name   = "JL";
            config.joystickRight_Axis2D.name  = "JR";

            return(config);
        }