void createEntity()
    {
        //printToConsole("Creating Entity...");

        // Store all the information you want inside a dictionary
        Dictionary <string, object> movie = new Dictionary <string, object>();

        movie ["name"]    = name;
        movie["director"] = director;
        movie["duration"] = duration;
        movie["music"]    = music;

        // Make the request to store the entity inside the desired collection
        GamedoniaData.Create("movies", movie, delegate(bool success, IDictionary data){
            if (success)
            {
                //TODO Your success processing
                Application.LoadLevel("DataScene");
            }
            else
            {
                //TODO Your success processing
                //printToConsole("Failed to create entity.");
                errorMsg = Gamedonia.getLastError().ToString();
                Debug.Log(errorMsg);
            }
        });
    }
Esempio n. 2
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 public void AddMatch(Match match, bool addToServer = true, bool queueObject = false, bool sq = false)
 {
     if (addToServer)
     {
         GamedoniaData.Create("matches", getDictionaryMatch(match), delegate(bool success, IDictionary data){
             if (success)
             {
                 match.m_ID     = data["_id"].ToString();
                 currentMatchID = match.m_ID;
                 Save();
                 if (queueObject)
                 {
                     Debug.Log("create game queue object");
                     createGameQueueObject();
                 }
             }
             else
             {
             }
         });
     }
     if (!matches.Contains(match))
     {
         matches.Add(match);
         Save();
         if (sq)
         {
             Loader.I.LoadScene("Category");
         }
     }
 }
Esempio n. 3
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    // *********************** GAMEDONIA SERVER FUNCTIONS*******************************************
    private void createGameQueueObject()
    {
        Dictionary <string, object> randomGame = new Dictionary <string, object>();

        randomGame.Add("uid", PlayerManager.I.player.playerID);
        randomGame.Add("nickname", PlayerManager.I.player.profile.name);
        randomGame.Add("p_ID", PlayerManager.I.player.playerID);
        randomGame.Add("m_ID", currentMatchID);

        GamedoniaData.Create("randomqueue", randomGame);
    }
Esempio n. 4
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    public void SubmitQuestion()
    {
        Loader.I.enableLoader();
        string correctAnswer = "";

        if (correctAnswerId.value == 0)
        {
            correctAnswer = "A";
        }
        else if (correctAnswerId.value == 1)
        {
            correctAnswer = "B";
        }
        else if (correctAnswerId.value == 2)
        {
            correctAnswer = "C";
        }
        else if (correctAnswerId.value == 3)
        {
            correctAnswer = "D";
        }
        Dictionary <string, object> question = new Dictionary <string, object>();

        if (QuestionBackend.I.changeQuestion)
        {
            question["_id"] = QuestionBackend.I.currentQuestion.q_Id;
        }
        question["cId"] = (categoryId.value + 1);
        question["qT"]  = QuestionTitleText.text;
        question["qA"]  = AnswerAText.text;
        question["qB"]  = AnswerBText.text;
        question["qC"]  = AnswerCText.text;
        question["qD"]  = AnswerDText.text;
        question["qCA"] = correctAnswer;
        question["sID"] = PlayerManager.I.player.playerID;
        question["qAp"] = 0;

        // Add 50 exp to the player
        if (!QuestionBackend.I.changeQuestion)
        {
            PlayerManager.I.player.playerXP = PlayerManager.I.player.playerXP += 50;
        }

        // Make the request to store the entity inside the desired collection
        if (!QuestionBackend.I.changeQuestion)
        {
            GamedoniaData.Create("questions", question, delegate(bool success, IDictionary data){
                if (success)
                {
                    Loader.I.LoadScene("QuestionAddedSuccess");
                    //TODO Your success processing
                }
                else
                {
                    //TODO Your fail processing
                }
            });
        }
        else
        {
            QuestionBackend.I.changeQuestion  = false;
            QuestionBackend.I.currentQuestion = null;
            GamedoniaData.Update("questions", question, delegate(bool success, IDictionary data){
                if (success)
                {
                    Loader.I.LoadScene("MyQuestions");
                }
                else
                {
                    //TODO Your fail processing
                }
            });
        }
    }