void OnTriggerEnter(Collider other) { if (other.tag == "bound") { return; } Destroy(other.gameObject); Destroy(gameObject); Instantiate(explosion, transform.position, transform.rotation); if (other.tag == "Player") { Instantiate(explosionPlayer, other.transform.position, other.transform.rotation); gameController.GameOver(); } gameController.AddScore(scoreValue); }
void OnTriggerEnter(Collider other) { if (other.CompareTag("bound") || other.CompareTag("Enemy")) { return; } if (explosion != null) { Instantiate(explosion, transform.position, transform.rotation); } if (other.tag == "Player") { Instantiate(playerExplosion, other.transform.position, other.transform.rotation); gameController.GameOver(); } //gameController.AddScore (scoreValue); Destroy(other.gameObject); Destroy(gameObject); }