Esempio n. 1
0
    public void Continue()
    {
        Debug.Log("Continue");
        Time.timeScale = 1;

        Pause_menu.SetActive(false);
        Game_hud.SetActive(true);
    }
Esempio n. 2
0
 private void Update()
 {
     if (Input.GetKey(KeyCode.Escape))
     {
         Pause_menu.SetActive(true);
         Game_hud.SetActive(false);
         Time.timeScale = 0;
     }
 }
Esempio n. 3
0
    public void Exit()
    {
        Debug.Log("Exit");
        Time.timeScale = 1;

        Pause_menu.SetActive(false);
        Game_hud.SetActive(false);
        Destroy(FindObjectOfType <singleton>().gameObject);
        SceneManager.LoadScene("MainMenu");
    }