Esempio n. 1
0
    public void OnSelectZone(GameObject go)
    {
        currGzp = currGo.GetComponent <GameZoneBntProperty>();

        currGo.GetComponent <UISprite>().spriteName = go.GetComponent <UISprite>().spriteName;

        currGo.transform.GetChild(1).GetComponent <UISprite>().spriteName = go.transform.GetChild(1).GetComponent <UISprite>().spriteName;

        currGo.transform.GetChild(1).GetChild(0).GetComponent <UILabel>().text =
            go.transform.GetChild(1).GetChild(0).GetComponent <UILabel>().text;

        currGo.transform.GetChild(0).GetComponent <UILabel>().text =
            go.transform.GetChild(0).GetComponent <UILabel>().text;
    }
Esempio n. 2
0
    public void OnSelectedZoneBntClicked()
    {
        /// hide game zone pannel
        gameZonePannelTween.PlayReverse();
        StartCoroutine(HidePannel(gameZonePannelTween.gameObject));
        /// show start pannel
        ShowPannel(startPannelTween.gameObject);
        startPannelTween.PlayReverse();

        ///update sozne name on start pannel
        if (zoneNameonStartPannel == null)
        {
            Debug.Log("null\n");
        }
        if (currGzp == null)
        {
            Debug.Log(" currGzp null\n");
        }
        currGzp = currGo.GetComponent <GameZoneBntProperty>();
        zoneNameonStartPannel.text = currGo.transform.GetChild(0).GetComponent <UILabel>().text;
    }
    public void OnSelectZone(GameObject go)
    {
        currGzp = currGo.GetComponent<GameZoneBntProperty>();

        currGo.GetComponent<UISprite>().spriteName = go.GetComponent<UISprite>().spriteName;

        currGo.transform.GetChild(1).GetComponent<UISprite>().spriteName = go.transform.GetChild(1).GetComponent<UISprite>().spriteName;

        currGo.transform.GetChild(1).GetChild(0).GetComponent<UILabel>().text =
            go.transform.GetChild(1).GetChild(0).GetComponent<UILabel>().text;

        currGo.transform.GetChild(0).GetComponent<UILabel>().text =
        go.transform.GetChild(0).GetComponent<UILabel>().text;
    }
    public void OnSelectedZoneBntClicked()
    {
        /// hide game zone pannel
        gameZonePannelTween.PlayReverse();
        StartCoroutine(HidePannel(gameZonePannelTween.gameObject));
        /// show start pannel
        ShowPannel(startPannelTween.gameObject);
        startPannelTween.PlayReverse();

        ///update sozne name on start pannel
        if (zoneNameonStartPannel == null) Debug.Log("null\n");
        if (currGzp == null) Debug.Log(" currGzp null\n");
        currGzp = currGo.GetComponent<GameZoneBntProperty>();
        zoneNameonStartPannel.text = currGo.transform.GetChild(0).GetComponent<UILabel>().text;
    }