/// <summary> /// 组中活着的敌人 /// </summary> /// <param name="group"></param> /// <returns></returns> public List <Unit> AliveUnitsInUnitGroup(int group) { return(gameWorld.AliveUnitsInUnitGroup(group)); }
/// <summary> /// 组中活着的敌人 /// </summary> /// <param name="group"></param> /// <returns></returns> public List <Unit> AliveUnitsInUnitGroup(int group) { return(gameWorld.AliveUnitsInUnitGroup(group)); }