static void OpenPopup() { GameWindowMover window = (GameWindowMover)(EditorWindow.GetWindow(typeof(GameWindowMover))); //Set popup window properties Vector2 popupSize = new Vector2(300, 140); //When minSize and maxSize are the same, no OS border is applied to the window. window.minSize = popupSize; window.maxSize = popupSize; window.title = "RiftMode"; window.ShowPopup(); }
static void OpenPopup() { GameWindowMover window = (GameWindowMover)(EditorWindow.GetWindow(typeof(GameWindowMover))); //Set popup window properties Vector2 popupSize = new Vector2(300, 140); //When minSize and maxSize are the same, no OS border is applied to the window. window.minSize = popupSize; #if UNITY_EDITOR_OSX window.maxSize = popupSize + new Vector2(0, 1); // make popup window draggable for OSX #else window.maxSize = popupSize; #endif window.title = "RiftMode"; window.ShowPopup(); }