public void Begin() { string name = NameInputField.text.ToLower(); Logger.Instance.UserID = name; LevelSelection.SetVersion(GameVersion.GetVersion(name)); Session.LoadLevel("IntroCutscene1"); }
static void OnGUI(UnityModManager.ModEntry modEntry) { if (!enabled) { return; } var fixedWidth = new GUILayoutOption[1] { GUILayout.ExpandWidth(false) }; if (testedGameVersion != GameVersion.GetVersion()) { GUILayout.Label($"<b>This mod was tested against game version {testedGameVersion}, but you are running {GameVersion.GetVersion()}.</b>", fixedWidth); } if (failedPatches.Count > 0) { GUILayout.BeginVertical(); GUILayout.Label("<b>Error: Some patches failed to apply. These features may not work:</b>", fixedWidth); foreach (var featureName in failedPatches) { GUILayout.Label($" • <b>{featureName}</b>", fixedWidth); } GUILayout.EndVertical(); } if (failedLoading.Count > 0) { GUILayout.BeginVertical(); GUILayout.Label("<b>Error: Some assets failed to load. Saves using these features won't work:</b>", fixedWidth); foreach (var featureName in failedLoading) { GUILayout.Label($" • <b>{featureName}</b>", fixedWidth); } GUILayout.EndVertical(); } settings.EldritchKnightFix = GUILayout.Toggle(settings.EldritchKnightFix, "Eldritch Knight requires martial class (doesn't affect existing EKs)", fixedWidth); settings.ShowCustomPortraits = GUILayout.Toggle(settings.ShowCustomPortraits, "Show custom portraits in the portrait list at character creation (if changed, requires restart)", fixedWidth); settings.OracleHas3SkillPoints = GUILayout.Toggle(settings.OracleHas3SkillPoints, "Give Oracle class 3+int skill points on level up (instead of 4, due to condensed skills)"); OracleClass.MaybeUpdateSkillPoints(); settings.RelaxAncientLorekeeper = GUILayout.Toggle(settings.RelaxAncientLorekeeper, "Any race can choose the Oracle Ancient Lorekeeper archetype", fixedWidth); settings.RelaxTonguesCurse = GUILayout.Toggle(settings.RelaxTonguesCurse, "Disable Tongues curse penalty (that party members need 1 rank Knowledge: World to be controlled by PC in combat)", fixedWidth); }
private bool FindProcess(out Process process, out GameVersion gameVersion) { foreach (var p in Process.GetProcesses()) { gameVersion = GameVersion.GetVersion(p); if (gameVersion != null && !p.HasExited) { process = p; return(true); } } process = null; gameVersion = null; return(false); }
static void OnGUI(UnityModManager.ModEntry modEntry) { if (!enabled) { return; } var fixedWidth = new GUILayoutOption[1] { GUILayout.ExpandWidth(false) }; if (testedGameVersion != GameVersion.GetVersion()) { GUILayout.Label(string.Format(RES.testedGameVersion_warning, testedGameVersion, GameVersion.GetVersion()), fixedWidth); } if (failedPatches.Count > 0) { GUILayout.BeginVertical(); GUILayout.Label(RES.failedPatches_error, fixedWidth); foreach (var featureName in failedPatches) { GUILayout.Label(string.Format(RES.featureName_error, featureName), fixedWidth); } GUILayout.EndVertical(); } if (failedLoading.Count > 0) { GUILayout.BeginVertical(); GUILayout.Label(RES.failedLoading_error, fixedWidth); foreach (var featureName in failedLoading) { GUILayout.Label(string.Format(RES.featureName_error, featureName), fixedWidth); } GUILayout.EndVertical(); } settings.EldritchKnightFix = GUILayout.Toggle(settings.EldritchKnightFix, RES.EldritchKnightFix_info, fixedWidth); settings.DrawbackForextraTraits = GUILayout.Toggle(settings.DrawbackForextraTraits, RES.DrawbackForextraTraits_info, fixedWidth); settings.OracleHas3SkillPoints = GUILayout.Toggle(settings.OracleHas3SkillPoints, RES.OracleHas3SkillPoints_info, fixedWidth); OracleClass.MaybeUpdateSkillPoints(); settings.RelaxAncientLorekeeper = GUILayout.Toggle(settings.RelaxAncientLorekeeper, RES.RelaxAncientLorekeeper_info, fixedWidth); settings.RelaxTonguesCurse = GUILayout.Toggle(settings.RelaxTonguesCurse, RES.RelaxTonguesCurse_info, fixedWidth); settings.ShowCustomPortraits = GUILayout.Toggle(settings.ShowCustomPortraits, RES.ShowCustomPortraits_info, fixedWidth); settings.CheatCustomTraits = GUILayout.Toggle(settings.CheatCustomTraits, RES.CheatCustomTraits_info, fixedWidth); settings.HighDCl = GUILayout.Toggle(settings.HighDCl, RES.HighDCl_info, fixedWidth); }
public void Begin() { string name = NameInputField.text.ToLower(); Logger.Instance.UserID = name; GameVersion.T version = GameVersion.GetVersion(name); if (version == GameVersion.T.Integrated) { Logger.Instance.LogAction("Version", "Integrated", name); } else { Logger.Instance.LogAction("Version", "Non-Integrated", name); } LevelSelection.SetVersion(version); Commands.AutoplayReady = true; Session.LoadLevel("IntroCutscene1"); }
static void OnGUI(UnityModManager.ModEntry modEntry) { if (!Enabled) { return; } var fixedWidth = new GUILayoutOption[1] { GUILayout.ExpandWidth(false) }; if (testedGameVersion != GameVersion.GetVersion()) { GUILayout.Label($"<b>This mod was tested against game version {testedGameVersion}, but you are running {GameVersion.GetVersion()}.</b>", fixedWidth); } if (HarmonyPatcher == null) { GUILayout.Label($"<b>Error: failed to instantiate Harmony patcher.</b>"); } if (HarmonyPatcher.FailedPatches.Count > 0) { GUILayout.BeginVertical(); GUILayout.Label("<b>Error: Some patches failed to apply. These features may not work:</b>", fixedWidth); foreach (var featureName in HarmonyPatcher.FailedPatches) { GUILayout.Label($" • <b>{featureName}</b>", fixedWidth); } GUILayout.EndVertical(); } if (HarmonyPatcher.FailedLoading.Count > 0) { GUILayout.BeginVertical(); GUILayout.Label("<b>Error: Some assets failed to load. Saves using these features won't work:</b>", fixedWidth); foreach (var featureName in HarmonyPatcher.FailedLoading) { GUILayout.Label($" • <b>{featureName}</b>", fixedWidth); } GUILayout.EndVertical(); } Settings.UseSoftCover = GUILayout.Toggle(Settings.UseSoftCover, "Use Soft Cover rules", fixedWidth); }
static void OnGUI(UnityModManager.ModEntry modEntry) { if (!enabled) { return; } GL.BeginVertical("box"); if (testedGameVersion != GameVersion.GetVersion()) { SingleLineLabel(string.Format(RES.testedGameVersion_warning, testedGameVersion, GameVersion.GetVersion())); } if (failedPatches.Count > 0) { SingleLineLabel(RES.failedPatches_error); foreach (var featureName in failedPatches) { SingleLineLabel(string.Format(RES.featureName_error, featureName)); } } if (failedLoading.Count > 0) { SingleLineLabel(RES.failedLoading_error); foreach (var featureName in failedLoading) { SingleLineLabel(string.Format(RES.featureName_error, featureName)); } } SingleLineToggle(ref settings.EldritchKnightFix, RES.EldritchKnightFix_info, RES.EldritchKnightFix_tip); SingleLineToggle(ref settings.DrawbackForextraTraits, RES.DrawbackForextraTraits_info); SingleLineToggle(ref settings.OracleHas3SkillPoints, RES.OracleHas3SkillPoints_info); OracleClass.MaybeUpdateSkillPoints(); SingleLineToggle(ref settings.RelaxAncientLorekeeper, RES.RelaxAncientLorekeeper_info); SingleLineToggle(ref settings.RelaxTonguesCurse, RES.RelaxTonguesCurse_info, RES.RelaxTonguesCurse_tip); SingleLineToggle(ref settings.ShowCustomPortraits, RES.ShowCustomPortraits_info); SingleLineToggle(ref settings.CheatCustomTraits, RES.CheatCustomTraits_info); SingleLineToggle(ref settings.HighDCl, RES.HighDCl_info); GL.EndVertical(); ShowTooltip(); }
static void OnGUI(UnityModManager.ModEntry modEntry) { if (!enabled) { return; } var fixedWidth = new GUILayoutOption[1] { GUILayout.ExpandWidth(false) }; if (testedGameVersion != GameVersion.GetVersion()) { GUILayout.Label($"<b>This mod was tested against game version {testedGameVersion}, but you are running {GameVersion.GetVersion()}.</b>", fixedWidth); } if (failedPatches.Count > 0) { GUILayout.BeginVertical(); GUILayout.Label("<b>Error: Some patches failed to apply. These features may not work:</b>", fixedWidth); foreach (var featureName in failedPatches) { GUILayout.Label($" • <b>{featureName}</b>", fixedWidth); } GUILayout.EndVertical(); } if (failedLoading.Count > 0) { GUILayout.BeginVertical(); GUILayout.Label("<b>Error: Some assets failed to load. Saves using these features won't work:</b>", fixedWidth); foreach (var featureName in failedLoading) { GUILayout.Label($" • <b>{featureName}</b>", fixedWidth); } GUILayout.EndVertical(); } settings.EldritchKnightFix = GUILayout.Toggle(settings.EldritchKnightFix, "Eldritch Knight requires martial class (doesn't affect existing EKs)", fixedWidth); settings.ShowCustomPortraits = GUILayout.Toggle(settings.ShowCustomPortraits, "Show custom portraits in the portrait list at character creation (if changed, requires restart)", fixedWidth); settings.CheatCustomTraits = GUILayout.Toggle(settings.CheatCustomTraits, "Enable Show alll traits,spells even custom and homebrew(if changed, requires restart for changes to show up)", fixedWidth); string message = "Enable Picking Bloodline mutations on every bloodline class(if changed, requires new save but it doesn't work yet)"; settings.DrawbackForextraTraits = GUILayout.Toggle(settings.DrawbackForextraTraits, "features incompatible with call of the wild(Turn off for compatibility Call of the wild 1.57+)(if changed, requires restart)", fixedWidth); settings.FavoredMetamagic = GUILayout.Toggle(settings.FavoredMetamagic, "favored class bonus and metamagic feats", fixedWidth); settings.HighDCl = GUILayout.Toggle(settings.HighDCl, "Outlander spells gain caster level and Dc max{cheat}", fixedWidth); settings.OracleHas3SkillPoints = GUILayout.Toggle(settings.OracleHas3SkillPoints, "Give Oracle class 3+int skill points on level up (instead of 4, due to condensed skills)"); OracleClass.MaybeUpdateSkillPoints(); settings.RelaxAncientLorekeeper = GUILayout.Toggle(settings.RelaxAncientLorekeeper, "Any race can choose the Oracle Ancient Lorekeeper archetype", fixedWidth); settings.RelaxTonguesCurse = GUILayout.Toggle(settings.RelaxTonguesCurse, "Disable Tongues curse penalty (that party members need 1 rank Knowledge: World to be controlled by PC in combat)", fixedWidth); }
static void OnGUI(UnityModManager.ModEntry modEntry) { try { if (!enabled) { return; } #if (DEBUG) GUILayout.Label($"Game Version: {GameVersion.GetVersion()}"); if (GUILayout.Button("DumpAssets")) { AssetsDump.DumpAssets(); } if (GUILayout.Button("DumpClassRaceBlueprints")) { AssetsDump.DumpQuick(); } if (GUILayout.Button("DumpSampleOfBlueprints")) { AssetsDump.DumpBlueprints(); } if (GUILayout.Button("DumpAllBlueprints")) { AssetsDump.DumpAllBlueprints(); } if (GUILayout.Button("DumpAllBlueprintsVerbose")) { AssetsDump.DumpAllBlueprintsVerbose(); } if (GUILayout.Button("DumpFlags")) { var blueprints = ResourcesLibrary.GetBlueprints <BlueprintUnlockableFlag>(); Directory.CreateDirectory("Blueprints"); using (var file = new StreamWriter("Blueprints/log.txt")) { foreach (var blueprint in blueprints) { if (blueprint.AssetGuid.Length != 32) { continue; } Main.DebugLog($"Dumping {blueprint.name} - {blueprint.AssetGuid}"); try { AssetsDump.DumpBlueprint(blueprint); } catch (Exception ex) { file.WriteLine($"Error dumping {blueprint.name}:{blueprint.AssetGuid}:{blueprint.GetType().FullName}, {ex.ToString()}"); } } } } if (GUILayout.Button("DumpEquipmentEntities")) { AssetsDump.DumpEquipmentEntities(); } if (GUILayout.Button("DumpUnitViews")) { AssetsDump.DumpUnitViews(); } if (GUILayout.Button("DumpList")) { AssetsDump.DumpList(); } if (GUILayout.Button("DumpScriptableObjects")) { AssetsDump.DumpScriptableObjects(); } if (GUILayout.Button("DumpAssetBundles")) { AssetsDump.DumpAssetBundles(); } if (GUILayout.Button("DumpUI")) { AssetsDump.DumpUI(); } if (GUILayout.Button("DumpSceneList")) { AssetsDump.DumpSceneList(); } if (GUILayout.Button("DumpKingdom")) { AssetsDump.DumpKingdom(); } if (GUILayout.Button("DumpView")) { var view = ResourcesLibrary.TryGetResource <GameObject>("adf003833b2463543a065d5160c7e8f1"); var character = view.GetComponent <Character>(); JsonBlueprints.Dump(character, "adf003833b2463543a065d5160c7e8f1"); } if (GUILayout.Button("TestLoad")) { var vp = JsonBlueprints.Load <BlueprintRaceVisualPreset>("mods/customraces/data/TestPreset.json"); DebugLog("Loaded " + vp.name); } #endif } catch (Exception e) { DebugLog(e.ToString() + " " + e.StackTrace); } }