Esempio n. 1
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 public void CombinationTest_CreatesGenericPatternCorrectly()
 {
     Assert.Equal(new char[] { 'a' }, GameUtility.CreateGenericPatternFromDice(new int[] { 1 }));
     Assert.Equal(new char[] { 'a', 'b' }, GameUtility.CreateGenericPatternFromDice(new int[] { 3, 1 }));
     Assert.Equal(new char[] { 'a', 'a', 'b' }, GameUtility.CreateGenericPatternFromDice(new int[] { 3, 1, 3 }));
     Assert.Equal(new char[] { 'a', 'b', 'c' }, GameUtility.CreateGenericPatternFromDice(new int[] { 3, 1, 2 }));
     Assert.Equal(new char[] { 'a', 'a', 'b', 'b' }, GameUtility.CreateGenericPatternFromDice(new int[] { 1, 2, 1, 2 }));
     Assert.Equal(new char[] { 'a', 'a', 'a', 'b', 'c' }, GameUtility.CreateGenericPatternFromDice(new int[] { 5, 1, 2, 5, 5 }));
     Assert.Equal(new char[] { 'a', 'a', 'b', 'c', 'd', 'e' }, GameUtility.CreateGenericPatternFromDice(new int[] { 1, 2, 1, 3, 4, 5 }));
     Assert.Equal(new char[] { 'a', 'a', 'a', 'b', 'b', 'b' }, GameUtility.CreateGenericPatternFromDice(new int[] { 6, 5, 5, 6, 5, 6 }));
     Assert.Equal(new char[] { 'a', 'b', 'c', 'd', 'e', 'f' }, GameUtility.CreateGenericPatternFromDice(new int[] { 1, 2, 3, 4, 5, 6 }));
 }
Esempio n. 2
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        public void SetProbabilitiesAndEVToCompleteCombinationWithinAllAvailableRolls(int maximumNumberOfRolls, int[] rolledDice, Dictionary <string, decimal[]> patternProbabilities)
        {
            var patternOfMissingDice = GameUtility.CreateGenericPatternFromDice(MissingDiceToCompleteCombination(rolledDice));

            // Number of dice the player have left to roll to complete a combination
            var rollingDiceCount = 6 - (Dice.Length - DiceToCompleteCombination.Length);

            // Find the corresponding pattern probability for how many dice a player has left to roll
            var key = new string(patternOfMissingDice) + rollingDiceCount;
            var probabilitiesForAvailableRolls = patternProbabilities[key].Take(maximumNumberOfRolls).ToArray();

            ProbabilitiesToCompleteCombinationWithinAllAvailableRolls = probabilitiesForAvailableRolls;
            ExpectedValuesForCombinationWithinAllAvailableRolls       = probabilitiesForAvailableRolls.Select(p => p * Score).ToArray();
        }
Esempio n. 3
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        public void GenericPatterns_CheckIfWeHaveAllNeededPatterns()
        {
            var dice = new int[6] {
                0, 0, 0, 0, 0, 0
            };
            var patterns = GameUtility.GetPatterns();

            // Add empty pattern for simplicity of this test
            patterns.Add(new char[] { });
            var patternFrequencies = patterns.ToDictionary(x => x, x => 0, new ArrayEqualityComparerChar());
            var combinationList    = new CombinationList();
            var isPatternMissing   = false;

            var count = 0;

            foreach (var rollWithCombinations in combinationList.ReadFullRollListWithAllMatchingCombinations())
            {
                dice = rollWithCombinations.Key;
                count++;
                foreach (var com in combinationList.Combinations)
                {
                    var missingDice = com.MissingDiceToCompleteCombination(dice);

                    var pattern = GameUtility.CreateGenericPatternFromDice(missingDice);

                    if (!patternFrequencies.ContainsKey(pattern))
                    {
                        isPatternMissing = true;
                    }
                    else
                    {
                        patternFrequencies[pattern]++;
                    }
                }
            }

            Assert.False(isPatternMissing);
            Assert.Equal(Math.Pow(6, 6) * combinationList.Combinations.Length, patternFrequencies.Sum(x => x.Value));
            Assert.Equal(Math.Pow(6, 6), count);
            foreach (var pat in patternFrequencies)
            {
                Assert.True(pat.Value > 0);
            }
        }
Esempio n. 4
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        public void CombinationTest_CreateGenericPatternsForMissingDiceFromCombinationCorrectly()
        {
            var combination = new Combination(CombinationType.Threes)
            {
                Dice = new int[] { 3, 3, 3, 3 }
            };

            var missingDice = combination.MissingDiceToCompleteCombination(new int[] { 3, 1, 5, 5, 2, 3 });

            Assert.Equal(new int[] { 3, 3 }, missingDice);
            var pattern = GameUtility.CreateGenericPatternFromDice(missingDice);

            Assert.Equal(new char[] { 'a', 'a' }, pattern);

            missingDice = combination.MissingDiceToCompleteCombination(new int[] { 6, 1, 5, 5, 2, 3 });
            Assert.Equal(new int[] { 3, 3, 3 }, missingDice);
            pattern = GameUtility.CreateGenericPatternFromDice(missingDice);
            Assert.Equal(new char[] { 'a', 'a', 'a' }, pattern);

            missingDice = combination.MissingDiceToCompleteCombination(new int[] { 3, 1, 3, 5, 2, 3 });
            Assert.Equal(new int[] { 3 }, missingDice);
            pattern = GameUtility.CreateGenericPatternFromDice(missingDice);
            Assert.Equal(new char[] { 'a' }, pattern);

            missingDice = combination.MissingDiceToCompleteCombination(new int[] { 3, 1, 3, 3, 2, 3 });
            Assert.Equal(new int[] { }, missingDice);
            pattern = GameUtility.CreateGenericPatternFromDice(missingDice);
            Assert.Equal(new char[] { }, pattern);

            combination = new Combination(CombinationType.Pairs)
            {
                Dice = new int[] { 1, 1, 3, 3, 5, 5 }
            };

            missingDice = combination.MissingDiceToCompleteCombination(new int[] { 6, 6, 4, 4, 2, 2 });
            Assert.Equal(new int[] { 1, 1, 3, 3, 5, 5 }, missingDice);
            pattern = GameUtility.CreateGenericPatternFromDice(missingDice);
            Assert.Equal(new char[] { 'a', 'a', 'b', 'b', 'c', 'c' }, pattern);

            missingDice = combination.MissingDiceToCompleteCombination(new int[] { 6, 1, 5, 5, 2, 3 });
            Assert.Equal(new int[] { 1, 3 }, missingDice);
            pattern = GameUtility.CreateGenericPatternFromDice(missingDice);
            Assert.Equal(new char[] { 'a', 'b' }, pattern);

            missingDice = combination.MissingDiceToCompleteCombination(new int[] { 3, 1, 3, 5, 2, 3 });
            Assert.Equal(new int[] { 1, 5 }, missingDice);
            pattern = GameUtility.CreateGenericPatternFromDice(missingDice);
            Assert.Equal(new char[] { 'a', 'b' }, pattern);

            missingDice = combination.MissingDiceToCompleteCombination(new int[] { 3, 1, 3, 3, 2, 3 });
            Assert.Equal(new int[] { 1, 5, 5 }, missingDice);
            pattern = GameUtility.CreateGenericPatternFromDice(missingDice);
            Assert.Equal(new char[] { 'a', 'a', 'b' }, pattern);

            missingDice = combination.MissingDiceToCompleteCombination(new int[] { 5, 1, 3, 3, 5, 1 });
            Assert.Equal(new int[] { }, missingDice);
            pattern = GameUtility.CreateGenericPatternFromDice(missingDice);
            Assert.Equal(new char[] { }, pattern);

            missingDice = combination.MissingDiceToCompleteCombination(new int[] { 5, 3, 1, 4, 2, 6 });
            Assert.Equal(new int[] { 1, 3, 5 }, missingDice);
            pattern = GameUtility.CreateGenericPatternFromDice(missingDice);
            Assert.Equal(new char[] { 'a', 'b', 'c' }, pattern);
        }