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Esempi in C# (CSharp) per GameUtilities.CoinFlip
Linguaggio di programmazione:
C# (CSharp)
Classe/tipologia:
GameUtilities
Metodo/funzione:
CoinFlip
Esempi su hotexamples.com:
1
GameUtilities.CoinFlip in C# (CSharp): 1 esempio trovato
. Questo è il miglior esempio reale in C# (CSharp) per
GameUtilities.CoinFlip
, estratto da progetti open source. Lo puoi valutare, per aiutarci a migliorare la qualità dei nostri esempi.
Metodi utilizzati di frequente
Mostra
Nascondi
Broadcast(18)
FindGame(9)
SetGraphicsDeviceFor3D(8)
getBoardState(6)
ShuffleArray(6)
FindActiveAIController(6)
LineofSight(5)
WaitForMethod(5)
StopTimer(5)
V3Subtract2D(3)
getInteractedWith(3)
V3Distance2D(3)
DissolveMesh(3)
ConvertNativeUrlToWindowsPlatform(3)
IsAnimalCompanion(2)
Destroy(2)
parseSkills(2)
LaunchEffect(2)
IsPositionBetweenAB(2)
Raycast(2)
GetTileById(2)
TeleportPlayerTo(1)
ShakeObject(1)
ResizeTexture(1)
AnimatePotentialMatches(1)
getHighScore(1)
WallmasterReset(1)
PrintIntro(1)
getNPCYenValue(1)
getPickedUp(1)
isFortressDestroyed(1)
isTanksDestroyed(1)
retrieveBottomValue(1)
retrieveLeftValue(1)
retrieveRightValue(1)
retrieveTopValue(1)
saveHighScore(1)
ProjectileMotionIV(1)
ParseEnum(1)
PrintCoinFlip(1)
GetLayerNumber(1)
Blink(1)
CheckUintSumOverflow(1)
CoinFlip(1)
ConfirmPlayerNamesPrompt(1)
CreateNewTimer(1)
CreateRayFromVector2(1)
DestroyComponent(1)
EnterColumnPrompt(1)
EnterOrientationPrompt(1)
Metodi utilizzati di frequente
Broadcast (18)
FindGame (9)
SetGraphicsDeviceFor3D (8)
getBoardState (6)
ShuffleArray (6)
FindActiveAIController (6)
LineofSight (5)
WaitForMethod (5)
StopTimer (5)
V3Subtract2D (3)
Metodi utilizzati di frequente
getInteractedWith (3)
V3Distance2D (3)
DissolveMesh (3)
ConvertNativeUrlToWindowsPlatform (3)
IsAnimalCompanion (2)
Destroy (2)
parseSkills (2)
LaunchEffect (2)
IsPositionBetweenAB (2)
Raycast (2)
GetTileById (2)
TeleportPlayerTo (1)
ShakeObject (1)
ResizeTexture (1)
AnimatePotentialMatches (1)
getHighScore (1)
WallmasterReset (1)
PrintIntro (1)
getNPCYenValue (1)
getPickedUp (1)
Metodi utilizzati di frequente
GetTileById (2)
TeleportPlayerTo (1)
ShakeObject (1)
ResizeTexture (1)
AnimatePotentialMatches (1)
getHighScore (1)
WallmasterReset (1)
PrintIntro (1)
getNPCYenValue (1)
getPickedUp (1)
isFortressDestroyed (1)
isTanksDestroyed (1)
retrieveBottomValue (1)
retrieveLeftValue (1)
retrieveRightValue (1)
retrieveTopValue (1)
saveHighScore (1)
ProjectileMotionIV (1)
ParseEnum (1)
PrintCoinFlip (1)
GetLayerNumber (1)
Blink (1)
CheckUintSumOverflow (1)
CoinFlip (1)
ConfirmPlayerNamesPrompt (1)
CreateNewTimer (1)
CreateRayFromVector2 (1)
DestroyComponent (1)
EnterColumnPrompt (1)
EnterOrientationPrompt (1)
Metodi utilizzati di frequente
isFortressDestroyed (1)
isTanksDestroyed (1)
retrieveBottomValue (1)
retrieveLeftValue (1)
retrieveRightValue (1)
retrieveTopValue (1)
saveHighScore (1)
ProjectileMotionIV (1)
ParseEnum (1)
PrintCoinFlip (1)
GetLayerNumber (1)
Blink (1)
CheckUintSumOverflow (1)
CoinFlip (1)
ConfirmPlayerNamesPrompt (1)
CreateNewTimer (1)
CreateRayFromVector2 (1)
DestroyComponent (1)
EnterColumnPrompt (1)
EnterOrientationPrompt (1)
EnterRowPrompt (1)
GetAllPlayers (1)
GetPotentialMatches (1)
PrintBattleshipLogo (1)
GetRandomRoll (1)
GetTempleFromTrainer (1)
HasPX2 (1)
LaunchLoopingEffect (1)
MouseToTerrainPosition (1)
MoveTowards (1)
OrderDeathPoof (1)
AreVerticalOrHorizontalNeighbors (1)
PlaceShipMessage (1)
PlayerNamePrompt (1)
PredictiveAim (1)
tankHit (1)
Esempio n. 1
0
Mostra file
File:
GameUtilities_Tests.cs
Progetto:
RobbieTJN/Battleship
public void CoinFlip() { utilities.CoinFlip().Should().BeInRange(1, 2); }
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