Esempio n. 1
0
        public async Task JoinGame(string type)
        {
            GameType value;

            GameType.TryParse(type, out value);//TODO: handle error!
            var user       = await CurrentUser;
            var competitor = _gameService.JoinGame(user, value);

            //TODO: check if exists
            usersConnections[user] = Context.ConnectionId;

            if (competitor != null)
            {
                if (usersConnections.ContainsKey(user))
                {
                    await Clients.Client(usersConnections[user]).SendAsync("startGame", competitor.Login);
                }
                if (usersConnections.ContainsKey(competitor))
                {
                    await Clients.Client(usersConnections[competitor]).SendAsync("startGame", user.Login);
                }
            }
        }
Esempio n. 2
0
 public static bool TryParse(byte[] bytes, out GameType type)
 {
     return(GameType.TryParse(Encoding.UTF8.GetString(bytes), out type));
 }