Esempio n. 1
0
 protected override void OnInit()
 {
     m_toggle           = Make <GameToggleButton>("Background");
     m_officer_portrait = m_toggle.Make <GameTexture>("Icon");
     m_grid             = m_toggle.Make <GameUIContainer>("grid");
     m_mask             = m_toggle.Make <GameImage>("Image");
     m_effect           = Make <GameUIEffect>("UI_jingyuanpaiqian_pinzhi");
 }
            private void InitBanner(bool isUnLock)
            {
                this.m_Bg     = m_banner.Make <GameImage>("Background");
                this.m_label  = m_banner.Make <GameLabel>("Label");
                this.m_mask   = m_banner.Make <GameImage>("Guid");
                this.m_redDot = m_banner.Make <GameImage>("ImgWarn");
                this.m_anchor = m_banner.Widget.Find("anchor");

                this.m_Bg.Visible     = isUnLock;
                this.m_label.Visible  = isUnLock;
                this.m_banner.Enabled = isUnLock;
                //this.m_redDot.Visible = isUnLock;
                this.m_mask.Visible = !isUnLock;
            }
Esempio n. 3
0
 protected override void OnInit()
 {
     base.OnInit();
     m_toggle = Make <GameToggleButton>("Toggle");
     m_icon   = m_toggle.Make <GameImage>("Background:Image");
 }