void Start() { _fileHandler = gameHandler.GetComponent<FileHandler>(); _gameTimeHandler = gameHandler.GetComponent<GameTimeHandler>(); _gameMoneyHandler = gameHandler.GetComponent<GameMoneyHandler>(); Debug.Log("KeyboardControls.Start"); }
// Start is called before the first frame update void Start() { _errorGui = gameHandler.GetComponent <ErrorGui>(); _gameTimeHandler = gameHandler.GetComponent <GameTimeHandler>(); _economics = gameHandler.GetComponent <Economics>(); _dataBaseConnector = gameHandler.GetComponent <DataBaseConnector>(); Debug.Log("GameEventHandler.Start"); }
public MineFieldScreen(Game game) : base(game) { _field = new MineField(9, 9, 15, true, MinePutterDifficulty.Easy); _gameStateManager = new GameStateManager(); _gameTimeHandler = new GameTimeHandler(_gameStateManager); _scoreHandler = new ScoreHandlerTextFile("scores.json"); }
void Start() { _gameTimeHandler = gameHandler.GetComponent <GameTimeHandler>(); Debug.Log("DataBaseConnector.Start"); }