Esempio n. 1
0
 void FixedUpdate()
 {
     //means tht it has it loaded
     if (_gameTime == null || _gameTimePeople == null)
     {
         return;
     }
     GameTime1.FixedUpdate();
     GameTimePeople.FixedUpdate();
 }
Esempio n. 2
0
 internal Structure GimeMeUnusedDummy(string myIDP)
 {
     for (int i = 0; i < dummiesSpwnPoint.Count; i++)
     {
         if (dummiesSpwnPoint[i].transform.position == new Vector3() &&
             dummiesSpwnPoint[i].transform.rotation == Quaternion.identity &&
             string.IsNullOrEmpty(dummiesSpwnPoint[i].DummyIdSpawner) &&
             dummiesSpwnPoint[i].LandZone1.Count == 0)
         {
             //Debug.Log("return dummy #:"+i);
             dummiesSpwnPoint[i].name   = myIDP + ".Dummy";
             dummiesSpwnPoint[i].UsedAt = GameTime1.CurrentDate();
             return(dummiesSpwnPoint[i]);
         }
     }
     return(null);
 }
Esempio n. 3
0
    private IEnumerator OneSecUpdate()
    {
        while (true)
        {
            yield return(new WaitForSeconds(1)); // wait

            GameTime1.OneSecUpdate();
            GameController1.UpdateOneSecond();
            DataController.Update();

            HUDFPS.Message = " | " + MouseInBorderRTS.GlobalDir.ToString() + "| Dragged: " + Way._dir +
                             " | InputMode: " + BuildingPot.InputMode + "\n" + more + "\n"
                             + AddPersonControllerInfo() + " | " + AddLoadingInfo()
                             //  +               Pull AddUnityStats()
                             + AddCachedReoutesCount();
        }
    }