public SCButton(Rectangle p, SpriteFont sf, String s, GameText.Language l = GameText.Language.English) { position = p; this.sf = sf; gt = new GameText(); gt.AddText(s, l); }
internal static void Reset() { localBoolData = new List <ScriptBool>(); gameLanguage = GameText.Language.English; playerBoolInfo = new List <BoolSaveInfo>(); playerInventory = new PlayerInventory(); heroParty = new List <BaseCharacter>(); }