public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); game.Tap(new Vector2(0.5f, 0.7f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.6f, 0.2f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.7f, 0.3f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.8f, 0.4f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.9f, 0.5f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.5f, 0.6f), TimeSpan.FromMilliseconds(500)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(2000)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, SampleTestsData.TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); game.KeyPress(Keys.Down, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); game.KeyPress(Keys.Up, TimeSpan.FromMilliseconds(1000)); game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); game.KeyPress(Keys.Left, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); // X:0.8367187 Y:0.9375 // Constraints game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); // VolumeTrigger game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); // CharacterController game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.KeyPress(Keys.Space, TimeSpan.FromMilliseconds(200)); game.TakeScreenshot(); // Raycasting game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.3304687f, 0.6055555f), TimeSpan.FromMilliseconds(200)); game.TakeScreenshot(); game.Tap(new Vector2(0.496875f, 0.4125f), TimeSpan.FromMilliseconds(200)); game.TakeScreenshot(); game.Tap(new Vector2(0.659375f, 0.5319445f), TimeSpan.FromMilliseconds(200)); game.TakeScreenshot(); game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(500)); } }