Esempio n. 1
0
        private void SeedGameDomain(IReadOnlyList <User> users)
        {
            var user  = users.Single(u => u.Username == "User");
            var mathy = users.Single(u => u.Username == "Mathy");

            _unitOfWork.WithGameTransaction(tran => {
                var player1 = PlayerTestHelper.FromUser(user).WithColor(Color.White).Build();
                var game1   = GameTestHelper.PendingInternationalGame(player1).Build();
                SaveWithInitialGameState(game1);

                var player2 = PlayerTestHelper.FromUser(mathy).Build();
                var game2   = GameTestHelper.PendingInternationalGame(player2).Build();
                SaveWithInitialGameState(game2);

                var player3 = PlayerTestHelper.FromUser(user).Build();
                var game3   = GameTestHelper.PendingGame(GameSettings.EnglishAmerican, player3).Build();
                SaveWithInitialGameState(game3);

                var player4 = PlayerTestHelper.FromUser(mathy).Build();
                var game4   = GameTestHelper.PendingGame(GameSettings.Mini, player4).Build();
                SaveWithInitialGameState(game4);

                tran.Commit();
            });
        }
Esempio n. 2
0
        public void JoiningWhenAlreadyInGameThrowsValidationError()
        {
            var whitePlayer = PlayerTestHelper.White().Build();
            var game        = GameTestHelper.PendingInternationalGame(whitePlayer).Build();

            Action joinGame = () => game.JoinGame(whitePlayer, _fakeClock.UtcNow());

            joinGame.Should().Throw <ManualValidationException>();
        }
Esempio n. 3
0
        public void JoiningAsFirstPlayerJustJoins()
        {
            var game        = GameTestHelper.PendingInternationalGame().Build();
            var whitePlayer = PlayerTestHelper.White().Build();

            game.JoinGame(whitePlayer, _fakeClock.UtcNow());

            game.Players.Should().OnlyContain(p => p == whitePlayer);
            game.HasStarted.Should().BeFalse();
            game.Turn.Should().BeNull();
        }
Esempio n. 4
0
        public void JoiningWhenUserIdOccupiedThrowsValidationError()
        {
            var whitePlayer = PlayerTestHelper.White().WithUserId(9999).Build();
            var game        = GameTestHelper.PendingInternationalGame(whitePlayer).Build();

            var blackPlayer = PlayerTestHelper.Black().WithUserId(9999).Build();

            Action joinGame = () => game.JoinGame(blackPlayer, _fakeClock.UtcNow());

            joinGame.Should().Throw <ManualValidationException>();
        }
Esempio n. 5
0
        public void JoiningAsSecondPlayerStartsGame()
        {
            var blackPlayer = PlayerTestHelper.Black().Build();
            var game        = GameTestHelper.PendingInternationalGame(blackPlayer).Build();

            var whitePlayer = PlayerTestHelper.White().Build();

            game.JoinGame(whitePlayer, _fakeClock.UtcNow());

            game.Players.Should().BeEquivalentTo(whitePlayer, blackPlayer);
            game.HasStarted.Should().BeTrue();
            game.Turn.Should().NotBeNull();
            game.Turn !.Player.Color.Should().Be(Color.White);
        }