public void DeleteTest() { //Arrange GameTableController gameTableController = new GameTableController(); CGUserModel userModel = new CGUserModel { Id = "Test", Email = "*****@*****.**", UserName = "******" }; GameTableModel tableModel = null; gameTableController.CreateGameTable(userModel, "TestTable"); List <GameTableModel> tables = gameTableController.GetAll(); foreach (var table in tables) { if (table.TableName == "TestTable") { tableModel = table; } } bool res = false; //Act res = gameTableController.Delete(tableModel.Id); //Assert Assert.IsTrue(res); }
public void GetAllTest() { //Arrange GameTableController gameTableController = new GameTableController(); //Act List <GameTableModel> gameTables = gameTableController.GetAll(); //Assert Assert.IsTrue(gameTables.Count > 0); }
public void GetByIdTest() { //Arrange GameTableController gameTableController = new GameTableController(); GameTableModel gameTable = null, gameTable2 = null; List <GameTableModel> tables = gameTableController.GetAll(); if (tables.Count > 0) { gameTable = tables[0]; } //Act gameTable2 = gameTableController.GetById(gameTable.Id); //Assert Assert.AreEqual(gameTable.TableName, gameTable2.TableName); }
public GameTableGUI() { InitializeComponent(); gameTableController = new GameTableController(); UpdateGameTableListBox(); }
public abstract void UndoAction(Guid playerId, GameTableController tableController);