protected override IReadOnlyList <GameSystemViewModel> GenerateSystemsList(IFileSystem fileSystem)
 {
     return(new GameSystemViewModel[]
     {
         GameSystemViewModel.MakeNES(LibRetriX.FCEUMM.Core.Instance, fileSystem),
         GameSystemViewModel.MakeSNES(LibRetriX.Snes9X.Core.Instance, fileSystem),
         //GameSystemViewModel.MakeN64(LibRetriX.ParallelN64.Core.Instance, fileSystem),
         GameSystemViewModel.MakeGB(LibRetriX.Gambatte.Core.Instance, fileSystem),
         GameSystemViewModel.MakeGBA(LibRetriX.VBAM.Core.Instance, fileSystem),
         GameSystemViewModel.MakeDS(LibRetriX.MelonDS.Core.Instance, fileSystem),
         GameSystemViewModel.MakeSG1000(LibRetriX.GPGX.Core.Instance, fileSystem),
         GameSystemViewModel.MakeMasterSystem(LibRetriX.GPGX.Core.Instance, fileSystem),
         GameSystemViewModel.MakeGameGear(LibRetriX.GPGX.Core.Instance, fileSystem),
         GameSystemViewModel.MakeMegaDrive(LibRetriX.GPGX.Core.Instance, fileSystem),
         GameSystemViewModel.MakeMegaCD(LibRetriX.GPGX.Core.Instance, fileSystem),
         //GameSystemViewModel.MakeSaturn(LibRetriX.BeetleSaturn.Core.Instance, fileSystem),
         GameSystemViewModel.MakePlayStation(LibRetriX.BeetlePSX.Core.Instance, fileSystem),
         GameSystemViewModel.MakePCEngine(LibRetriX.BeetlePCEFast.Core.Instance, fileSystem),
         GameSystemViewModel.MakePCEngineCD(LibRetriX.BeetlePCEFast.Core.Instance, fileSystem),
         GameSystemViewModel.MakePCFX(LibRetriX.BeetlePCFX.Core.Instance, fileSystem),
         GameSystemViewModel.MakeWonderSwan(LibRetriX.BeetleWswan.Core.Instance, fileSystem),
         GameSystemViewModel.MakeArcade(LibRetriX.FBAlpha.Core.Instance, fileSystem),
         GameSystemViewModel.MakeNeoGeoPocket(LibRetriX.BeetleNGP.Core.Instance, fileSystem),
         GameSystemViewModel.MakeNeoGeo(LibRetriX.FBAlpha.Core.Instance, fileSystem),
     });
 }
Esempio n. 2
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        protected override IEnumerable <GameSystemViewModel> GenerateSystemsList(IFileSystem fileSystem)
        {
            yield return(GameSystemViewModel.MakeNES(LibRetriX.FCEUMM.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakeSNES(LibRetriX.Snes9X.Core.Instance, fileSystem));

            //yield return GameSystemViewModel.MakeN64(LibRetriX.ParallelN64.Core.Instance, fileSystem);
            yield return(GameSystemViewModel.MakeGB(LibRetriX.Gambatte.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakeGBA(LibRetriX.VBAM.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakeDS(LibRetriX.MelonDS.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakeSG1000(LibRetriX.GenesisPlusGX.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakeMasterSystem(LibRetriX.GenesisPlusGX.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakeGameGear(LibRetriX.GenesisPlusGX.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakeMegaDrive(LibRetriX.GenesisPlusGX.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakeMegaCD(LibRetriX.GenesisPlusGX.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.Make32X(LibRetriX.PicoDrive.Core.Instance, fileSystem));

            //yield return GameSystemViewModel.MakeSaturn(LibRetriX.BeetleSaturn.Core.Instance, fileSystem);
            yield return(GameSystemViewModel.MakePlayStation(LibRetriX.BeetlePSX.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakePCEngine(LibRetriX.BeetlePCEFast.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakePCEngineCD(LibRetriX.BeetlePCEFast.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakePCFX(LibRetriX.BeetlePCFX.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakeWonderSwan(LibRetriX.BeetleWSwan.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakeArcade(LibRetriX.FBAlpha.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakeNeoGeoPocket(LibRetriX.BeetleNGP.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakeNeoGeo(LibRetriX.FBAlpha.Core.Instance, fileSystem));

            yield return(GameSystemViewModel.MakePolyGameMaster(LibRetriX.FBAlpha.Core.Instance, fileSystem));
        }