private void OnTriggerEnter(Collider other) { if (other.tag == "Player" || other.tag == "Bullet") { Player p = other.GetComponent <Player>(); if (p && restore > 0) { p.UpdateHealth(p.HealthPoint + restore); } GSM.UpdatePoint(point); audio.Play(); Destroy(gameObject, 0.05f); } }
private void Death() { GSM.UpdatePoint(GSM.point + Point); GSM.EnemyCount--; Destroy(gameObject); }