// Update is called once per frame void Update() { if (isAnimating.value == false && currentPlayer.value == aiPlayerData) { PlayCards(); UseCardsOnTable(); UseSpells(); gameSystem.ChangeTurn(); } }
// Update is called once per frame void Update() { if (isAnimating.value == false && currentPlayer.value == aiPlayerData) { PlayCards(); UseCardsOnTable(); UseSpells(); gameSystem.ChangeTurn(); } }