Esempio n. 1
0
        public void PlayOnline(IClient client)
        {
            IPlayer       currentPlayer;
            IPlayer       opponent;
            List <IEnemy> enemies;

            while (true)
            {
                Console.Clear();
                Console.CursorVisible = false;

                // Read GameObjects from server and print
                ReceiveSerializedList(client);
                currentPlayer = (IPlayer)gameObjects[0];
                opponent      = (IPlayer)gameObjects[1];
                enemies       = (List <IEnemy>)gameObjects[2];

                // Game end -----------
                if (opponent.Health == 0)
                {
                    GameStory.printGameComplete();
                    break;
                }
                else if (currentPlayer.Health == 0)
                {
                    GameStory.printGameOver();
                    break;
                }

                Instance.MirrorOpponent(opponent);
                Screen.PrintStats(currentPlayer, opponent);
                currentPlayer.ShootedBullets.ForEach(Screen.PrintObject);
                Screen.PrintObject(currentPlayer);
                Screen.PrintObject(opponent);
                enemies.ForEach(Screen.PrintObject);

                int pressedKey = ReadPressedKey();
                client.SendData(pressedKey.ToString());

                Thread.Sleep(100);
            }
        }
Esempio n. 2
0
        public void PlayOffline(IPlayer offlinePlayer)
        {
            PlaySound("../../Core/Resources/music/singlePlayer.wav");

            List <IEnemy> enemies = new List <IEnemy>();
            IBoss         boss    = null;
            Random        rnd     = new Random();
            int           randX   = 0;
            int           counter = 0;

            while (true)
            {
                Console.Clear();
                Console.CursorVisible = false;

                offlinePlayer.ShootedBullets.RemoveAll(b => b.ObjectPosition.Y == 0);
                offlinePlayer.ShootedBullets.ForEach(Screen.PrintObject);
                offlinePlayer.ShootedBullets.ForEach(b => b.Move());

                randX = rnd.Next(0, Console.WindowWidth - 2);
                if (counter == 1000)
                {
                    Instance.GameSpeed = 20;
                    boss = InvadersFactory.Instance.CreateBoss(null, 10, null, ConsoleColor.Red, randX);
                    boss.ObjectPosition.Y = 1;
                    PlaySound("../../Core/Resources/music/bossMusic.wav");
                }
                else if (counter < 1000 && counter % 10 == 0)
                {
                    enemies.Add(InvadersFactory.Instance.CreateEnemy(null, 1, null, ConsoleColor.Green, randX));
                    Instance.GameSpeed++;
                }

                enemies.Remove(enemies.Find(i => i.ObjectPosition.Y == Console.WindowHeight));

                Screen.PrintObject(offlinePlayer);
                Screen.PrintStats(offlinePlayer);

                if (boss != null)
                {
                    if (counter % 5 == 0)
                    {
                        boss.Move();
                    }
                    boss.ShootedBullets.RemoveAll(bull => bull.ObjectPosition.Y == Console.WindowHeight);
                    boss.ShootedBullets.ForEach(b =>
                    {
                        Screen.PrintObject(b);
                        b.ObjectPosition.Y++;
                    });


                    Screen.PrintObject(boss);
                    HitCheck(offlinePlayer, null, null, boss);
                    Screen.PrintStats(offlinePlayer, null, boss);

                    if (boss.Health == 0)
                    {
                        Console.Clear();
                        GameStory.printGameComplete();
                        break;
                    }
                }

                enemies.ForEach(Screen.PrintObject);
                enemies.ForEach(p => p.Move());
                offlinePlayer.Move();

                Instance.HitCheck(offlinePlayer, enemies);

                // Game end -----------
                if (offlinePlayer.Health == 0)
                {
                    Console.Clear();
                    GameStory.printGameOver();
                    break;
                }

                counter++;
                Thread.Sleep(100 - Instance.GameSpeed);
            }
        }