Esempio n. 1
0
    public void OnLeaveGame(int clientId)
    {
        if (IsStopped)
        {
            return;
        }
        GameStopByLeaveRequest request = new GameStopByLeaveRequest(clientId);

        BroadcastRequest(request);
        IsStopped = true;
    }
Esempio n. 2
0
    public void OnGameStopByLeave(GameStopByLeaveRequest r)
    {
        if (r.clientId == Client.Instance.Proxy.ClientID)
        {
            ClientLog.Instance.PrintClientStates("你 " + r.clientId + " 退出了比赛");
        }
        else
        {
            ClientLog.Instance.PrintReceive("你的对手 " + r.clientId + " 退出了比赛");
        }

        OnGameStop();
        Client.Instance.Proxy.ClientState = ProxyBase.ClientStates.Login;
    }
Esempio n. 3
0
    public void Response(RequestBase r)
    {
        ClientLog.Instance.PrintReceive("Server: " + r.DeserializeLog());
        if (!(r is ResponseBundleBase))
        {
            switch (r.GetProtocol())
            {
            case NetProtocols.CLIENT_ID_REQUEST:
            {
                ClientIdRequest request = (ClientIdRequest)r;
                ClientID = request.givenClientId;
                NetworkManager.ServerVersion = request.serverVersion;
                if (NetworkManager.Instance.ClientInvalid)
                {
                    UIManager.Instance.GetBaseUIForm <LoginPanel>().ShowUpdateConfirmPanel();
                }
                else
                {
                    ClientState = ClientStates.GetId;
                    ClientVersionValidRequest validRequest = new ClientVersionValidRequest(ClientID);
                    SendMessage(validRequest);

                    if (Client.Instance.IsStandalone)
                    {
                        RegisterRequest request0 = new RegisterRequest(Client.Instance.Proxy.ClientID, "Player", "");
                        SendMessage(request0);
                        LoginRequest request1 = new LoginRequest(Client.Instance.Proxy.ClientID, "Player", "");
                        SendMessage(request1);
                    }
                }

                break;
            }

            case NetProtocols.REGISTER_RESULT_REQUEST:
            {
                RegisterResultRequest request = (RegisterResultRequest)r;
                if (request.isSuccess)
                {
                    NoticeManager.Instance.ShowInfoPanelCenter(LanguageManager.Instance.GetText("Proxy_RegisterSuccess"), 0, 0.5f);
                }
                else
                {
                    NoticeManager.Instance.ShowInfoPanelCenter(LanguageManager.Instance.GetText("Proxy_UserNameUsed"), 0, 0.5f);
                }

                break;
            }

            case NetProtocols.LOGIN_RESULT_REQUEST:
            {
                LoginResultRequest request = (LoginResultRequest)r;
                switch (request.stateCode)
                {
                case LoginResultRequest.StateCodes.Success:
                {
                    Username    = request.username;
                    ClientState = ClientStates.Login;
                    NoticeManager.Instance.ShowInfoPanelTop(LanguageManager.Instance.GetText("Proxy_LoginSuccess"), 0, 0.5f);
                    if (Client.Instance.IsStandalone)
                    {
                        UIManager.Instance.ShowUIForms <StartMenuPanel>().SetState(StartMenuPanel.States.Show_Main_Standalone);
                    }
                    else
                    {
                        UIManager.Instance.ShowUIForms <StartMenuPanel>().SetState(StartMenuPanel.States.Show_Main_Online);
                    }

                    break;
                }

                case LoginResultRequest.StateCodes.WrongPassword:
                {
                    NoticeManager.Instance.ShowInfoPanelCenter(LanguageManager.Instance.GetText("Proxy_WrongPassword"), 0, 0.5f);
                    break;
                }

                case LoginResultRequest.StateCodes.UnexistedUser:
                {
                    NoticeManager.Instance.ShowInfoPanelCenter(LanguageManager.Instance.GetText("Proxy_UserNameNotExisted"), 0, 0.5f);
                    break;
                }

                case LoginResultRequest.StateCodes.AlreadyOnline:
                {
                    NoticeManager.Instance.ShowInfoPanelCenter(LanguageManager.Instance.GetText("Proxy_AlreadyLogin"), 0, 0.5f);
                    break;
                }
                }

                break;
            }

            case NetProtocols.LOGOUT_RESULT_REQUEST:
            {
                LogoutResultRequest request = (LogoutResultRequest)r;
                if (request.isSuccess)
                {
                    Username    = "";
                    ClientState = ClientStates.GetId;
                    NoticeManager.Instance.ShowInfoPanelTop(LanguageManager.Instance.GetText("Proxy_LogOutSuccess"), 0, 0.5f);
                    Client.Instance.Proxy.ClientState = ClientStates.GetId;
                    UIManager.Instance.CloseUIForm <StartMenuPanel>();
                    UIManager.Instance.CloseUIForm <SelectBuildPanel>();
                    UIManager.Instance.ShowUIForms <LoginPanel>();
                }
                else
                {
                    NoticeManager.Instance.ShowInfoPanelCenter(LanguageManager.Instance.GetText("Proxy_LogOutFailed"), 0, 0.5f);
                }

                break;
            }

            case NetProtocols.START_NEW_STORY_REQUEST_RESPONSE:
            {
                StartNewStoryRequestResponse request = (StartNewStoryRequestResponse)r;
                StoryManager.Instance.InitializeStory(request.Story);
                SelectBuildManager.Instance.SwitchGameMode(SelectBuildManager.GameMode.Single, true);
                UIManager.Instance.GetBaseUIForm <StartMenuPanel>().SetState(StartMenuPanel.States.Show_Single_HasStory);
                UIManager.Instance.ShowUIForms <StoryPlayerInformationPanel>().SetCrystal(StoryManager.Instance.GetStory().Crystal);
                UIManager.Instance.CloseUIForm <StartMenuPanel>();
                UIManager.Instance.ShowUIForms <StoryPanel>().InitiateStoryCanvas();
                UIManager.Instance.GetBaseUIForm <SelectBuildPanel>().ShowNewCardNotice();
                AudioManager.Instance.SoundPlay("sfx/OnStoryStart");
                break;
            }

            case NetProtocols.CREATE_BUILD_REQUEST_RESPONSE:
            {
                CreateBuildRequestResponse request = (CreateBuildRequestResponse)r;
                SelectBuildManager.Instance.OnCreateNewBuildResponse(request.buildInfo);
                break;
            }

            case NetProtocols.BUILD_UPDATE_RESPONSE:
            {
                BuildUpdateRequest request = (BuildUpdateRequest)r;
                SelectBuildManager.Instance.RefreshSomeBuild(request.BuildInfo);
                break;
            }

            case NetProtocols.DELETE_BUILD_REQUEST_RESPONSE:
            {
                DeleteBuildRequestResponse request = (DeleteBuildRequestResponse)r;
                SelectBuildManager.Instance.OnDeleteBuildResponse(request.buildID);
                break;
            }

            case NetProtocols.CLIENT_BUILDINFOS_REQUEST:
            {
                ClientBuildInfosRequest request = (ClientBuildInfosRequest)r;
                OnlineManager.Instance.OnlineBuildInfos       = request.OnlineBuildInfos;
                OnlineManager.Instance.OnlineGamePlaySettings = request.OnlineGamePlaySettings;
                StoryManager.Instance.InitializeStory(request.Story);
                break;
            }

            case NetProtocols.START_FIGHTING_ENEMY_REQUEST:
            {
                StoryManager.Instance.StartFightEnemy(((StartFightingEnemyRequest)r).LevelID);
                break;
            }

            case NetProtocols.GAME_STOP_BY_LEAVE_REQUEST:
            {
                GameStopByLeaveRequest request = (GameStopByLeaveRequest)r;
                RoundManager.Instance.OnGameStopByLeave(request);
                break;
            }

            case NetProtocols.GAME_STOP_BY_SERVER_ERROR_REQUEST:
            {
                RoundManager.Instance.OnGameStopByServerError((GameStopByServerErrorRequest)r);
                break;
            }

            case NetProtocols.BEAT_LEVEL_REQUEST:
            {
                BeatLevelRequest request = (BeatLevelRequest)r;
                StoryManager.Instance.SetLevelBeated(request.LevelID);
                UIManager.Instance.GetBaseUIForm <SelectBuildPanel>().StartGameAction = null;
                UIManager.Instance.GetBaseUIForm <SelectBuildPanel>().ShowNewCardNotice();
                UIManager.Instance.GetBaseUIForm <StartMenuPanel>().SingleDeckButton.SetTipImageTextShow(StoryManager.Instance.JustGetSomeCard);

                if (StoryManager.Instance.JustGetSomeCard)
                {
                    ConfirmPanel cp = UIManager.Instance.ShowUIForms <ConfirmPanel>();
                    cp.Initialize(
                        LanguageManager.Instance.GetText("RoundManager_JustGotANewCard"),
                        LanguageManager.Instance.GetText("RoundManager_GoToDeck"),
                        LanguageManager.Instance.GetText("RoundManager_GotIt"),
                        delegate
                        {
                            cp.CloseUIForm();
                            UIManager.Instance.ShowUIForms <SelectBuildPanel>();
                        },
                        cp.CloseUIForm);
                }

                break;
            }

            case NetProtocols.REFRESH_STORY_REQUEST:
            {
                RefreshStoryRequest request = (RefreshStoryRequest)r;
                StoryManager.Instance.InitializeStory(request.Story);
                UIManager.Instance.GetBaseUIForm <StoryPanel>().InitiateStoryCanvas();
                UIManager.Instance.GetBaseUIForm <StoryPlayerInformationPanel>().SetCrystal(StoryManager.Instance.GetStory().Crystal);
                SelectBuildManager.Instance.SwitchGameMode(SelectBuildManager.GameMode.Single, true);
                break;
            }

            case NetProtocols.VISIT_SHOP_REQUEST_RESPONSE:
            {
                VisitShopRequestResponse request = (VisitShopRequestResponse)r;
                UIManager.Instance.CloseUIForm <StoryPanel>();
                UIManager.Instance.ShowUIForms <ShopPanel>().Initialize(request.Shop);
                UIManager.Instance.GetBaseUIForm <StoryPlayerInformationPanel>().SetCrystal(StoryManager.Instance.GetStory().Crystal);
                break;
            }

            case NetProtocols.BUY_SHOP_ITEM_REQUEST_RESPONSE:
            {
                BuyShopItemRequestResponse request        = (BuyShopItemRequestResponse)r;
                StoryManager.Instance.GetStory().Crystal -= request.ShopItem.Price;
                UIManager.Instance.GetBaseUIForm <StoryPlayerInformationPanel>().SetCrystal(StoryManager.Instance.GetStory().Crystal);
                UIManager.Instance.GetBaseUIForm <ShopPanel>().RefreshAllShopItemAffordable();
                UIManager.Instance.GetBaseUIForm <ShopPanel>().SetAllButtonLock(false);

                if (request.ShopItem is ShopItem_Card si_card)
                {
                    StoryManager.Instance.JustGetNewCards.Add(si_card.GenerateCardID);
                }

                break;
            }

            case NetProtocols.RANDOM_NUMBER_SEED_REQUEST:
            {
                RoundManager.Instance.OnRandomNumberSeed((RandomNumberSeedRequest)r);
                break;
            }
            }
        }
        else // 战斗内行为全部交由RoundManager处理
        {
            ResponseBundleBase request = (ResponseBundleBase)r;
            if (request is GameStart_ResponseBundle)
            {
                RoundManager.Instance.Initialize();
            }

            if (request is EndRoundRequest_ResponseBundle)
            {
                if (ClientID == ((EndRoundRequest_ResponseBundle)request).ClientID)
                {
                    RoundManager.Instance.EndRound();
                }
            }

            foreach (ServerRequestBase attachedRequest in request.AttachedRequests) //请求预处理,提取关键信息,如机甲死亡、弃牌等会影响客户端交互的信息
            {
                RoundManager.Instance.ResponseToSideEffects_PrePass(attachedRequest);
            }

            foreach (ServerRequestBase attachedRequest in request.AttachedRequests)
            {
                RoundManager.Instance.ResponseToSideEffects(attachedRequest);
            }
        }
    }