Esempio n. 1
0
 void updateBonusStat(GameStatsComponent gameStats, BonusComponent bonus)
 {
     if (bonus.type == BonusTypes.Star) {
         gameStats.starsPicked += 1;
     }
     else {
         gameStats.bonusesPicked += 1;
     }
 }
Esempio n. 2
0
 void updateBonusStat(GameStatsComponent gameStats, BonusComponent bonus)
 {
     if (bonus.type == BonusTypes.Star)
     {
         gameStats.starsPicked += 1;
     }
     else
     {
         gameStats.bonusesPicked += 1;
     }
 }
Esempio n. 3
0
    public void Execute(List <Entity> entities)
    {
        GameStatsComponent gameStats = _group.GetSingleEntity().gameStats;

        foreach (Entity e in entities)
        {
            if (e.hasBonus)
            {
                updateBonusStat(gameStats, e.bonus);
            }
            else if (e.hasEnemy)
            {
                gameStats.shipsDestroyed += 1;
            }
            else
            {
                throw new UnityException("GameStatsSystem: Unrecognized stat");
            }
        }
    }