Esempio n. 1
0
 public void Decrease(string Tag)
 {
     // Decrease BlueCubes counter.
     if (Tag == "BlueCube")
     {
         BlueCubes--;
         if (BlueCubes < 1)
         {
             // Launch Game Over.
             GameGovernor.GameOverScreen("Not enough ingredients.");
         }
     }
     // Decrease GreenSpheres counter.
     else if (Tag == "GreenSphere")
     {
         GreenSpheres--;
         if (GreenSpheres < 1)
         {
             // Launch Game Over.
             GameGovernor.GameOverScreen("Not enough ingredients.");
         }
     }
     // Decrease BrownCylinders counter.
     else if (Tag == "BrownCylinders")
     {
         BrownCylinders--;
         if (BrownCylinders < 1)
         {
             // Launch Game Over.
             GameGovernor.GameOverScreen("Not enough ingredients.");
         }
     }
     else if (Tag == "MegaBlueCube")
     {
         MegaBlueCubes--;
         if (MegaBlueCubes < 1)
         {
             // Launch Game Over.
             GameGovernor.GameOverScreen("Not enough ingredients.");
         }
     }
     else if (Tag == "MegaBrownCylinder")
     {
         MegaBrownCylinders--;
         if (MegaBrownCylinders < 1)
         {
             // Launch Game Over.
             GameGovernor.GameOverScreen("Not enough ingredients.");
         }
     }
 }
Esempio n. 2
0
 // Update is called once per frame
 void Update()
 {
     if (ValueClass.Playing)
     {
         if (ValueClass.TimerStart > 1)
         {
             ValueClass.TimerStart -= Time.deltaTime;
             int minutes = Mathf.FloorToInt(ValueClass.TimerStart / 60);
             if (minutes < 0)
             {
                 minutes = minutes - 1;
             }
             string seconds = Mathf.RoundToInt(ValueClass.TimerStart % 60).ToString();
             if (seconds.Length < 2)
             {
                 seconds = "0" + seconds;
             }
             UITimer.text = "Time left: " + minutes + ":" + seconds;
         }
         else
         {
             //Trigger GameOver
             GameGovernor.GameOverScreen("Timeover!");
         }
     }
 }