// Use this for initialization void Start() { FSM = new StateMachine(this); GameStateManager.Instance().FSM = FSM; FSM.ChangeState(GameStateStart.Instance()); // FSM.GlobalState = GameGlobalState.Instance (); // FSM.GlobalState.Enter (FSM.Owner); }
void DoRetryLevel() { GameStateManager.Instance().FSM.ChangeState(GameStateStart.Instance()); Debug.Log("DoRetryLevel"); }