Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        FSM = new StateMachine(this);
        GameStateManager.Instance().FSM = FSM;

        FSM.ChangeState(GameStateStart.Instance());
//		FSM.GlobalState = GameGlobalState.Instance ();
//		FSM.GlobalState.Enter (FSM.Owner);
    }
 void DoRetryLevel()
 {
     GameStateManager.Instance().FSM.ChangeState(GameStateStart.Instance());
     Debug.Log("DoRetryLevel");
 }