public void Given_ValidMoves_GameStateProgresses() { var gameState = _gameStateEngine.Start(); Assert.IsTrue(gameState.Player1Turn); _gameStateEngine.Instruct(gameState, "4"); Assert.IsFalse(gameState.Player1Turn); _gameStateEngine.Instruct(gameState, "7"); Assert.IsTrue(gameState.GameNotation == "0123X56O8"); Assert.IsTrue(gameState.Player1Turn); _gameStateEngine.Instruct(gameState, "0"); Assert.IsFalse(gameState.Player1Turn); _gameStateEngine.Instruct(gameState, "8"); Assert.IsTrue(gameState.GameNotation == "X123X56OO"); }
private static void Main(string[] args) { var gameStateEngine = new GameStateEngine(new ConsoleDisplay()); var gameState = gameStateEngine.Start(); while (!gameState.Quit) { var command = gameStateEngine.RequestCommand(); gameStateEngine.Instruct(gameState, command); } Console.WriteLine("Goodbye!"); Thread.Sleep(3000); }
protected override void OnInitialized(EventArgs e) { try { engine.Updated += Engine_Updated; engine.Start(); } catch (Exception ex) { MessageBox.Show(ex.Message); } base.OnInitialized(e); }