Esempio n. 1
0
 public void Message(string message, object[] parameters)
 {
     if (message.Equals("Out"))
     {
         GameStateManager.Instance().FSM.ChangeState(GameStateDining.Instance());
     }
     else if (message.Equals("ShowEyeAniOver"))
     {
         GameData.HasEye = true;
         GameStateManager.Instance().FSM.GlobalState.Message("GetEye", null);
     }
 }
 public static GameStateDining Instance()
 {
     if (null == m_instance)
     {
         lock (m_lockHelper) {
             if (null == m_instance)
             {
                 m_instance = new GameStateDining();
             }
         }
     }
     return(m_instance);
 }
Esempio n. 3
0
 public void Message(string message, object[] parameters)
 {
     if (message.Equals("ClothingRoom"))
     {
         GameStateManager.Instance().FSM.ChangeState(GameStateClothing.Instance());
     }
     else if (message.Equals("Kitchen"))
     {
         GameStateManager.Instance().FSM.ChangeState(GameStateKitchen.Instance());
     }
     else if (message.Equals("DiningRoom"))
     {
         GameStateManager.Instance().FSM.ChangeState(GameStateDining.Instance());
     }
     else if (message.Equals("UndergroundGarage"))
     {
         GameStateManager.Instance().FSM.ChangeState(GameStateGarage.Instance());
     }
     else if (message.Equals("SecondFloor"))
     {
         GameStateManager.Instance().FSM.ChangeState(GameStateSecondFloor.Instance());
     }
 }