private void OnLoadGameStateDataMessageReceived(GameStateDataMessage message) { if (this.m_sessionManager.TryGet(message.SessionId, out HomeSession session)) { switch (message.State.GetGameStateType()) { case GameStateType.HOME: session.SetGameMode(GameMode.LoadHomeState(session, (GameHomeState)message.State)); break; case GameStateType.NPC_ATTACK: session.SetGameMode(GameMode.LoadNpcAttackState(session, (GameNpcAttackState)message.State)); break; case GameStateType.NPC_DUEL: session.SetGameMode(GameMode.LoadNpcDuelState(session, (GameNpcDuelState)message.State)); break; case GameStateType.MATCHED_ATTACK: session.SetGameMode(GameMode.LoadMatchedAttackState(session, (GameMatchedAttackState)message.State)); break; case GameStateType.VISIT: session.SetGameMode(GameMode.LoadVisitAttackState(session, (GameVisitState)message.State)); break; default: Logging.Error("GameModeCluster.onLoadGameStateDataMessageReceived: unknown game state: " + message.State.GetGameStateType()); break; } } }
private void OnLoadGameStateDataMessageReceived(GameStateDataMessage message) { if (this.m_sessionManager.TryGet(message.SessionId, out BattleSession session)) { switch (message.State.GetGameStateType()) { case GameStateType.CHALLENGE_ATTACK: session.SetGameMode(GameMode.LoadChallengeAttackState(session, (GameChallengeAttackState)message.State)); break; case GameStateType.FAKE_ATTACK: session.SetGameMode(GameMode.LoadFakeAttackState(session, (GameFakeAttackState)message.State)); break; default: Logging.Error("GameModeCluster.onLoadGameStateDataMessageReceived: unknown game state: " + message.State.GetGameStateType()); break; } } }