// Update is called once per frame
 void Update()
 {
     ammoText.text         = assaultRifle.currentAmmo.ToString();
     reservedAmmoText.text = assaultRifle.pocketAmmo.ToString();
     playerHealthText.text = player.currentHealth.ToString();
     playerMetalText.text  = player.currentMetal.ToString();
     if (gameStateController.currentState == GameStateController.STATE_COMBAT)
     {
         phaseText.text   = "Combat Phase";
         counterText.text = "Enemy :";
         countText.text   = GameStateController.currentZombieLeft.ToString();
     }
     else
     {
         phaseText.text   = "Prep Phase";
         counterText.text = "Time :";
         countText.text   = gameStateController.GetTimeLeft().ToString();
     }
     waveCounterText.text = gameStateController.currentWave.ToString() + "/" + gameStateController.totalWave.ToString();
 }