Esempio n. 1
0
 private void ProcessGameStateChanged(GameStateController.StateEnum state)
 {
     foreach (var animator in GetComponentsInChildren <Animator>())
     {
         animator.SetInteger("state", (int)state);
     }
 }
Esempio n. 2
0
        private bool IsStateAllowed(GameStateController.StateEnum state)
        {
            foreach (var allowedState in allowedStates)
            {
                if (state == allowedState)
                {
                    return(true);
                }
            }

            return(false);
        }
Esempio n. 3
0
 private void ProcessStateChanged(GameStateController.StateEnum state)
 {
     running = IsStateAllowed(state);
 }
 private void ProcessStateChanged(GameStateController.StateEnum state)
 {
     running = state == activeState;
 }