Esempio n. 1
0
    public static void AddGameStateExitListener(GameStateChangeEventHandler listener)
    {
#if DEBUG_STATES
        Debug.Log("Adding game state exit listener");
#endif
        GameStateWillExit -= listener;
        GameStateWillExit += listener;
    }
Esempio n. 2
0
    public static void AddGameStateEnteredListener(GameStateChangeEventHandler listener)
    {
#if DEBUG_STATES
        Debug.Log("Adding game state entered listener");
#endif
        GameStateEntered -= listener;
        GameStateEntered += listener;
    }
Esempio n. 3
0
 public static void RemoveGameStateExitListener(GameStateChangeEventHandler listener)
 {
     GameStateWillExit -= listener;
 }
Esempio n. 4
0
 public static void RemoveGameStateEnteredListener(GameStateChangeEventHandler listener)
 {
     GameStateEntered -= listener;
 }