Esempio n. 1
0
 private void GameManager_OnGameStateChange(GameStateChangeArgs gameStateChangeArgs)
 {
     if (gameStateChangeArgs.Current == EGameState.Disconnecting)
     {
         Local = null;
     }
 }
 private void GameManager_OnGameStateChange(GameStateChangeArgs gameStartChangeArgs)
 {
     if (gameStartChangeArgs.Current == EGameState.Disconnecting)
     {
         Local = null;
         Destroy(_gameWorldAnchorObject);
         _gameWorldAnchorObject = null;
     }
 }