private void GameManager_OnGameStateChange(GameStateChangeArgs gameStateChangeArgs) { if (gameStateChangeArgs.Current == EGameState.Disconnecting) { Local = null; } }
private void GameManager_OnGameStateChange(GameStateChangeArgs gameStartChangeArgs) { if (gameStartChangeArgs.Current == EGameState.Disconnecting) { Local = null; Destroy(_gameWorldAnchorObject); _gameWorldAnchorObject = null; } }