// Use this for initialization void Start () { bodyMaterial = new MaterialPicker(redBody, pinkBody, greenBody, yellowBody); eyeMaterial = new MaterialPicker(redEye, pinkEye, greenEye, yellowEye); currentTarget = GameState.GhostParts.Body; ChangeApperance(); }
public void SpellMiss() { currentTarget = GameState.GhostParts.Body; CancelInvoke("ChangeApperance"); ChangeApperance(); }