// Use this for initialization void Start() { camera = Camera.main; Joueur Joueur1 = GameStarter.obtenirJoueur1(); //player Joueur Ordi = GameStarter.obtenirJoueur2(); // IA MyControler = new RuleController(); MyControler.demarerDuel(Joueur1, Ordi); this.DisplayHand(); //GameObject PlayedCard = this.transform.GetChild(0).gameObject; //GameObject slot1 = PlayedCard.transform.GetChild(3).gameObject; //Vector3 positions = slot1.transform.position; //GameObject cardClone = (GameObject)Instantiate(test, positions,slot1.transform.rotation); //cardClone.transform.parent = PlayedCard.transform; ////Quaternion quat = new Quaternion(0, 0, 0, 0); //positions = positions + new Vector3(0f, 1f, 0f); ////positions.z = -1; ////positions.z = -1; //////cardClone.transform.position = slot1.transform.position; //cardClone.transform.rotation = slot1.transform.rotation; //Debug.Log(positions); //cardClone.transform.localScale = slot1.transform.localScale; //cardClone.transform.position = positions; //Debug.Log(cardClone.transform.position); //PlayedCard.gameObject.AddComponent(); //Debug.Log(cardClone.transform.localScale); }