private void OnGameStart(GameStartMessage obj) { gameOverText.enabled = false; instructionText.enabled = false; runnerText.enabled = false; enabled = false; }
protected virtual void OnGameStart(GameStartMessage obj) { Boosts = 0; Transform.localPosition = _startPosition; RigidBody.isKinematic = false; enabled = true; }
private void OnGameStart(GameStartMessage obj) { foreach (var emitter in emitters) { emitter.emit = true; } }
private void OnGameStart(NetworkMessage netMsg) { GameStartMessage gameStartMessage = netMsg.ReadMessage <GameStartMessage>(); //Convert json strings to objects _friendlyMonsterState = JsonConvert.DeserializeObject <Dictionary <int, int> >(gameStartMessage.HostMonsters); _enemyMonsterState = JsonConvert.DeserializeObject <Dictionary <int, int> >(gameStartMessage.GuestMonsters); }
public void StartGameInSeconds(float seconds) { RealignPlayersAndSend(); GameManager.Instance.StartGameInSeconds(seconds); GameStartMessage msg = new GameStartMessage(DateTime.UtcNow.Ticks, seconds); SendMessageToAllPlayers(msg); }
private void OnGameStart(GameStartMessage obj) { Boosts = 0; DistanceTraveled = 0f; _transform.localPosition = _startPosition; renderer.enabled = true; _rigidBody.isKinematic = false; enabled = true; }
public static Message decipherMessage(byte[] msgBytes) { if (BitConverter.IsLittleEndian) { //Array.Reverse(msgBytes); } Message msg; byte[] eventTypeBytes = new byte[2]; Buffer.BlockCopy(msgBytes, 0, eventTypeBytes, 0, 2); ushort sho = BitConverter.ToUInt16(eventTypeBytes, 0); NetworkEvent eventType = (NetworkEvent)sho; switch (eventType) { case NetworkEvent.StartGame: msg = new GameStartMessage(msgBytes); break; case NetworkEvent.PlayerUpdateInfo: msg = new PlayerUpdateMessage(msgBytes); break; case NetworkEvent.PlayerConnected: msg = new PlayerConnectedMessage(msgBytes); break; case NetworkEvent.PlayerDisconnected: msg = new PlayerDisconnectedMessage(msgBytes); break; case NetworkEvent.ObstacleGenerated: msg = new ObstacleGeneratedMessage(msgBytes); break; case NetworkEvent.PlayerFellBehind: msg = new PlayerFellBehindMessage(msgBytes); break; case NetworkEvent.ObstacleModified: msg = new ObstacleModifiedMessage(msgBytes); break; case NetworkEvent.PlayerWonRace: msg = new PlayerWonMessage(msgBytes); break; case NetworkEvent.PlayerAttackPlayer: msg = new PlayerAttackedPlayerMessage(msgBytes); break; default: throw new Exception("oops " + eventType); } return(msg); }
public void StartGame(string code, Action onSuccess) { var req = new RESTEasyRequest(); var body = new GameStartMessage(); body.gameID = code; req.Body(JsonUtility.ToJson(body)).Url(State.HTTP_HOST + "/api/v1/lobby/" + code + "/start").OnSuccess(onSuccess).OnFailure((s, i) => handleFailure(req, s, i)); StartCoroutine(req.Put()); }
protected override void OnGameStart(GameStartMessage obj) { nextPosition = transform.localPosition; for (int i = 0; i < numberOfObjects; i++) { Recycle(); } base.OnGameStart(obj); }
public void NotifyGameStarted(GameStartMessage startMessage) { Observable.ToAsync( () => { ClientEvents.GameStarted.Publish(new ClientDataEventArgs <GameStartData>(startMessage.Data)); ClientEvents.TurnStarted.Publish(new GameContextEventArgs(_appContext, _appContext.CurrentGame)); Channel.Publish(new TurnStartedMessage()); }, _scheduler)(); }
/// <summary> /// 同步手牌 /// </summary> /// <param name="self"></param> private static void SyncGameStart(this GameController self) { Room room = self.GetParent <Room>(); GameStartMessage msg = new GameStartMessage(); for (int i = 0; i < room.Players.Length; i++) { var item = room.Players[i]; room.SendActor(item, msg); } }
public override void HandleNetworkMessage(Message msg) { base.HandleNetworkMessage(msg); if (msg is GameStartMessage) { GameStartMessage nMsg = msg as GameStartMessage; ConnectionStatus cStat = new ConnectionStatus(); m_Server.GetQuickConnectionStatus(m_Connection, cStat); uniformTimeOffset = ((nMsg.uniformTime.Ticks / TimeSpan.TicksPerSecond) + (((float)cStat.ping) * 0.01f)) - (DateTime.UtcNow.Ticks / TimeSpan.TicksPerSecond); GameManager.Instance.StartGameInSeconds(nMsg.timeAfterToSpawn + uniformTimeOffset); } if (msg is PlayerConnectedMessage) { PlayerConnectedMessage nMsg = msg as PlayerConnectedMessage; NetworkedPlayer p = GameManager.Instance.AddPlayer(nMsg.playerID); p.playerID = nMsg.playerID; } else if (msg is PlayerDisconnectedMessage) { PlayerDisconnectedMessage nMsg = msg as PlayerDisconnectedMessage; GameManager.Instance.RemovePlayer(nMsg.playerID); } else if (msg is PlayerUpdateMessage) { PlayerUpdateMessage nMsg = msg as PlayerUpdateMessage; GameManager.Instance.UpdatePlayerInformation(ref nMsg.info, nMsg.playerID); } else if (msg is ObstacleGeneratedMessage) { ObstacleGeneratedMessage nMsg = msg as ObstacleGeneratedMessage; TileManager.Instance.SpawnObstacle(nMsg.itemID, nMsg.itemPos, nMsg.itemType); } else if (msg is ObstacleModifiedMessage) { ObstacleModifiedMessage nMsg = msg as ObstacleModifiedMessage; (GameManager.Instance.m_AllObstacles[(int)nMsg.obstacleID] as IObstacle).InteractedWith(GameManager.Instance.GetPlayer(nMsg.playerID)); } else if (msg is PlayerFellBehindMessage) { PlayerFellBehindMessage nMsg = msg as PlayerFellBehindMessage; GameManager.Instance.PlayerFellBehind(nMsg.playerID); } else if (msg is PlayerWonMessage) { PlayerWonMessage nMsg = msg as PlayerWonMessage; GameManager.Instance.PlayerHasWonGame(GameManager.Instance.GetPlayer(nMsg.playerID)); } else if (msg is PlayerAttackedPlayerMessage) { PlayerAttackedPlayerMessage nMsg = msg as PlayerAttackedPlayerMessage; GameManager.Instance.PlayerAttacked(nMsg.attackedPlayerID); } }
private void OnGameStart(NetworkMessage netMsg) { GameStartMessage gameStartMessage = netMsg.ReadMessage <GameStartMessage>(); //Convert json strings to objects Dictionary <int, int> friendlyMonsterIds = IsHost? JsonConvert.DeserializeObject <Dictionary <int, int> >(gameStartMessage.HostMonsters) : JsonConvert.DeserializeObject <Dictionary <int, int> >(gameStartMessage.GuestMonsters); Dictionary <int, int> enemyMonsterIds = IsHost ? JsonConvert.DeserializeObject <Dictionary <int, int> >(gameStartMessage.GuestMonsters) : JsonConvert.DeserializeObject <Dictionary <int, int> >(gameStartMessage.HostMonsters); GameManager gameManager = GameManager.Instance; gameManager.FriendlyMonsterInitialNodeIds = friendlyMonsterIds; gameManager.EnemyMonsterInitialNodeIds = enemyMonsterIds; StartCoroutine(LoadGameScene()); }
void Start() { DontDestroyOnLoad(gameObject); ActionNumber = 1; SubActionNumber = 1; GameGraph = new BoardGraph(); HostMonsters = new List <Monster>(); GuestMonsters = new List <Monster>(); AttackCalculator = new AttackCalculator(); MoveCalculator = new MoveCalculator(); AvailablePushDestinations = new List <Node>(); GameManager gameManager = GameManager.Instance; if (gameManager == null || gameManager.Server == null) { throw new InvalidOperationException("Server must exist to begin game"); } _hostServer = gameManager.Server; if (_hostServer == null || !_hostServer.IsServerStarted) { throw new InvalidOperationException("Server must be running to begin game"); } if (SceneManager.GetSceneByName("startup").isLoaded) { SceneManager.UnloadSceneAsync("startup"); } AssignMonstersToPlayers(); GameStartMessage gameStartMessage = new GameStartMessage { HostMonsters = JsonConvert.SerializeObject(HostMonsters.Select(m => new { m.MonsterTypeId, m.CurrentNode.Id }).ToDictionary(k => k.MonsterTypeId, v => v.Id)), GuestMonsters = JsonConvert.SerializeObject(GuestMonsters.Select(m => new { m.MonsterTypeId, m.CurrentNode.Id }).ToDictionary(k => k.MonsterTypeId, v => v.Id)), ActionNumber = 1, SubActionNumber = 1 }; _hostServer.SendToAll(gameStartMessage.MessageTypeId, gameStartMessage); }
IEnumerator StartCount() { Debug.Log("현재 상태 : " + GameManager.instance.gameState); StartCountMessage msg = new StartCountMessage(START_COUNT); // 카운트 다운 for (int i = 0; i < START_COUNT + 1; ++i) { msg.time = START_COUNT - i; BackEndMatchManager.instance.SendDataToInGame(msg); yield return(new WaitForSeconds(1)); //1초 단위 Debug.Log("게임 시작 : " + i); } // 게임 시작 메시지를 전송 GameStartMessage gameStartMessage = new GameStartMessage(); BackEndMatchManager.instance.SendDataToInGame(gameStartMessage); }
protected virtual void OnGameStart(GameStartMessage obj) { enabled = true; }
private void StartAudio(GameStartMessage obj) { var fullMix = audioMixer.FindSnapshot(FullMix); fullMix.TransitionTo(1f); }
private void GameStart(GameStartMessage obj) { fadeToBlack.Fader(null, 1, 0); }
protected override void OnGameStart(GameStartMessage obj) { base.OnGameStart(obj); DistanceTraveled = 0f; }
private void OnGameStart(GameStartMessage obj) { currentQueue = new List<InputRecord>(); }