public async Task <IActionResult> Edit(int id, [Bind("Id,Name")] ConsolePage consolePage) { if (id != consolePage.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(consolePage); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!ConsolePageExists(consolePage.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(consolePage)); }
public async Task <IActionResult> Edit(int id, [Bind("ID,Title,ReleaseDate,Genre,Price,Console")] Game game) { if (id != game.ID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(game); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!GameExists(game.ID)) { return(NotFound()); } else { throw; } } return(RedirectToAction("Index")); } return(View(game)); }
public async Task <IActionResult> Edit(int id, [Bind("Id,Image,Name,DateOfRelease,Price,Quantity,Genre,Description,Trailer,Consoles")] Product product) { if (id != product.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(product); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!ProductExists(product.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(product)); }
public async Task <IActionResult> Edit(int id, [Bind("Id,Name,Price,Promotion,Description,PG")] Game game) { if (id != game.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(game); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!GameExists(game.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(game)); }