Esempio n. 1
0
        public GameWithPersonInfo(GameShelfContext db, int id)
        {
            ID = id;
            var gameWithPersonInfo = db.Games
                                     .Include(g => g.PlayTime)
                                     .Include(g => g.GamePersonRelationships)
                                     .ThenInclude(gpi => gpi.Person)
                                     .Single(m => m.ID == id);

            Title      = gameWithPersonInfo.Title;
            MinPlayers = gameWithPersonInfo.MinPlayers;
            MaxPlayers = gameWithPersonInfo.MaxPlayers;
            PlayTimeID = gameWithPersonInfo.PlayTimeID;
            PlayTime   = gameWithPersonInfo.PlayTime;
            Owners     = gameWithPersonInfo.GamePersonRelationships.Where(gpr => gpr.Role == Role.Owner).OrderBy(gpr => gpr.Person.LastName).ThenBy(gpr => gpr.Person.FirstName).Select(gpr => gpr.Person).ToList();
            Designers  = gameWithPersonInfo.GamePersonRelationships.Where(gpr => gpr.Role == Role.Designer).OrderBy(gpr => gpr.Person.LastName).ThenBy(gpr => gpr.Person.FirstName).Select(gpr => gpr.Person).ToList();
        }
Esempio n. 2
0
        public GameEditViewModel(GameShelfContext db)
        {
            GameWithPersonInfo = new GameWithPersonInfo();

            var playTimeQuery = db.Playtimes.OrderBy(pt => pt.ID);

            PlayTimeSelect = new SelectList(playTimeQuery, "ID", "PlayTimeCategory");

            var personQuery = db.People.OrderBy(p => p.LastName).ThenBy(p => p.FirstName);

            AllPersonsData = new List <AssignedPersonData>();
            foreach (Person person in personQuery)
            {
                AllPersonsData.Add(new AssignedPersonData
                {
                    PersonID = person.ID,
                    FullName = person.FullName
                });
            }
        }
Esempio n. 3
0
        public void UpdateGamePeople(int[] selectedPeople, GameShelfContext db, Role role)
        {
            var selectedPeopleHS = new HashSet <int>(selectedPeople);
            var currentPeopleHS  = new HashSet <int>(this.GamePersonRelationships.Where(gpr => gpr.Role == role).Select(gpr => gpr.PersonID));

            foreach (int selectedPersonID in selectedPeopleHS)
            {
                if (!currentPeopleHS.Contains(selectedPersonID))
                {
                    this.GamePersonRelationships.Add(new GamePersonRelationship {
                        GameID = this.ID, PersonID = selectedPersonID, Role = role
                    });
                }
            }

            foreach (var currentPersonID in currentPeopleHS)
            {
                if (!selectedPeopleHS.Contains(currentPersonID))
                {
                    var personToRemove = this.GamePersonRelationships.Where(gpr => gpr.Role == role).Single(gpr => gpr.PersonID == currentPersonID);
                    db.Remove(personToRemove);
                }
            }
        }
Esempio n. 4
0
 public PeopleController(GameShelfContext context)
 {
     db = context;
 }
Esempio n. 5
0
 public GamesController(GameShelfContext context)
 {
     db = context;
 }
Esempio n. 6
0
        public GameIndexViewModel(
            GameShelfContext db,
            string titleFilter,
            int minFilter,
            int maxFilter,
            int playTimeFilter,
            string ownerFilter,
            string designerFilter,
            string sort)
        {
            TitleFilter    = titleFilter;
            MinFilter      = minFilter;
            MaxFilter      = maxFilter;
            PlayTimeFilter = playTimeFilter;
            OwnerFilter    = ownerFilter;
            DesignerFilter = designerFilter;
            Sort           = sort;

            var playTimeQuery = db.Playtimes.OrderBy(pt => pt.ID);

            PlayTimeSelect = new SelectList(playTimeQuery, "ID", "PlayTimeCategory");

            var gamesIEnum = db.Games
                             .Include(g => g.PlayTime)
                             .Include(g => g.GamePersonRelationships)
                             .ThenInclude(gpr => gpr.Person)
                             .ToList()
                             .Select(g => new GameWithPersonInfo(g));

            if (!String.IsNullOrEmpty(titleFilter))
            {
                gamesIEnum = gamesIEnum.Where(gpi => gpi.Title.ToLower().Contains(titleFilter.ToLower()));
            }

            if (minFilter != 0)
            {
                gamesIEnum = gamesIEnum.Where(gpi => gpi.MinPlayers == minFilter);
            }

            if (maxFilter != 0)
            {
                gamesIEnum = gamesIEnum.Where(gpi => gpi.MaxPlayers == maxFilter);
            }

            if (playTimeFilter != 0)
            {
                gamesIEnum = gamesIEnum.Where(gpi => gpi.PlayTimeID == playTimeFilter);
            }

            if (!String.IsNullOrEmpty(ownerFilter))
            {
                gamesIEnum = gamesIEnum.Where(gpi => gpi.Owners.Any(o => o.FullName.ToLower().Contains(ownerFilter.ToLower())));
            }

            if (!String.IsNullOrEmpty(designerFilter))
            {
                gamesIEnum = gamesIEnum.Where(gpi => gpi.Designers.Any(d => d.FullName.ToLower().Contains(designerFilter.ToLower())));
            }

            if (sort == "title-desc")
            {
                GameList = gamesIEnum.OrderByDescending(gpi => gpi.Title).ToList();
            }
            else if (sort == "time-asc")
            {
                GameList = gamesIEnum.OrderBy(gpi => gpi.PlayTimeID).ThenBy(gpi => gpi.Title).ToList();
            }
            else if (sort == "time-desc")
            {
                GameList = gamesIEnum.OrderByDescending(gpi => gpi.PlayTimeID).ThenByDescending(gpi => gpi.Title).ToList();
            }
            else if (sort == "minplay-asc")
            {
                GameList = gamesIEnum.OrderBy(gpi => gpi.MinPlayers).ThenBy(gpi => gpi.Title).ToList();
            }
            else if (sort == "minplay-desc")
            {
                GameList = gamesIEnum.OrderByDescending(gpi => gpi.MinPlayers).ThenByDescending(gpi => gpi.Title).ToList();
            }
            else if (sort == "maxplay-asc")
            {
                GameList = gamesIEnum.OrderBy(gpi => gpi.MaxPlayers).ThenBy(gpi => gpi.Title).ToList();
            }
            else if (sort == "maxplay-desc")
            {
                GameList = gamesIEnum.OrderByDescending(gpi => gpi.MaxPlayers).ThenByDescending(gpi => gpi.Title).ToList();
            }
            else
            {
                GameList = gamesIEnum.OrderBy(gpi => gpi.Title).ToList();
            }
        }