Esempio n. 1
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 void FindGameSetupLangue()
 {
     #region Find GameSetupLanguages Langues Components
     gameSetupLanguages = FindObjectOfType(typeof(GameSetupLanguages)) as GameSetupLanguages;
     if (gameSetupLanguages)
     {
         gameSetupLanguages = GameSetupLanguages.Instance();
     }
     #endregion
 }
Esempio n. 2
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 void Awake()
 {
     GameLevelParameter.RestartVar();
     coins.text = GameControl.control.playerMoney.ToString();
     gameSetupL = GameSetupLanguages.Instance();
     comboTex   = comboObj.GetComponentInChildren <Text> ();
     comboAni   = comboObj.GetComponent <Animator> ();
     comboObj.SetActive(false);
     tutorial1.SetActive(false);          // Deactivate tutotial
     tutorial2.SetActive(false);          // Deactivate tutotial
 }
Esempio n. 3
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    public static GameSetupLanguages Instance()
    {
        if (!gameSetupLanguage)
        {
            gameSetupLanguage = FindObjectOfType(typeof(GameSetupLanguages)) as GameSetupLanguages;
            if (!gameSetupLanguage)             // Make sure that Modalpanel existes.
            {
                Debug.Log("There needs to be one active MenuSetupLanguages Script on a GameObject in your scene");
            }
        }

        return(gameSetupLanguage);
    }
Esempio n. 4
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    void Awake()
    {
        eventTrigger = GetComponent <EventTrigger> ();
        GameObject go = GameObject.FindGameObjectWithTag("Player");

        playerControl = go.GetComponent <PlayerControl> ();
        gameSetupL    = GameSetupLanguages.Instance();

        tutorialComplete     = transform.FindChild("Tutorial Complete");
        tutorialInstructions = transform.FindChild("Tutorial Instructions");
        HandAnim             = tutorialInstructions.FindChild("HandAnim");
        instructionText      = tutorialInstructions.FindChild("InstructionText").GetComponent <Text>();
        HandAnimAnimator     = HandAnim.gameObject.GetComponent <Animator> ();

        habilitesHandler = HabilitesHandler.Instance();
    }
 void Awake()
 {
     gameSetupL = GameSetupLanguages.Instance();
 }
Esempio n. 6
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 void Start()
 {
     gameObject.GetComponent <AudioController> ().PlayBackground();
     gameSetupL      = GameSetupLanguages.Instance();
     makeChoicePanel = ModalPanelMakeChoice.Instance();
 }