// Use this for initialization void Start() { Position = transform.position; switch (gameObject.name) { case "CryoTankSelection": ModelType = GameSettings.TankType.Cryo; break; case "DisruptorTankSelection": ModelType = GameSettings.TankType.Disruptor; break; case "MammothTankSelection": ModelType = GameSettings.TankType.Mammoth; break; case "PrejudiceTankSelection": ModelType = GameSettings.TankType.Prejudice; break; case "PrismTankSelection": ModelType = GameSettings.TankType.Prism; break; case "RegressorTankSelection": ModelType = GameSettings.TankType.Regressor; break; default: ModelType = GameSettings.TankType.None; break; } }
void Awake() { Position = Vector3.zero; ModelType = GameSettings.TankType.None; }