Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        Position = transform.position;

        switch (gameObject.name)
        {
        case "CryoTankSelection":
            ModelType = GameSettings.TankType.Cryo;
            break;

        case "DisruptorTankSelection":
            ModelType = GameSettings.TankType.Disruptor;
            break;

        case "MammothTankSelection":
            ModelType = GameSettings.TankType.Mammoth;
            break;

        case "PrejudiceTankSelection":
            ModelType = GameSettings.TankType.Prejudice;
            break;

        case "PrismTankSelection":
            ModelType = GameSettings.TankType.Prism;
            break;

        case "RegressorTankSelection":
            ModelType = GameSettings.TankType.Regressor;
            break;

        default:
            ModelType = GameSettings.TankType.None;
            break;
        }
    }
Esempio n. 2
0
 void Awake()
 {
     Position  = Vector3.zero;
     ModelType = GameSettings.TankType.None;
 }