public void SendGame(int result, float time, float repetitions, int score, string minigame) { string date = date = DateTime.Now.ToString("yyyy-MM-dd"); GameSessionController gameCtrl = new GameSessionController(); gameCtrl.addGameSession(result, repetitions, time, score, minigame); }
public void EndGame() { MainPanel.SetActive(false); PauseButton.SetActive(false); ResultPanel.SetActive(true); //print("puntos, " + total + " totales " + score +" deberia ser "+((score/total)*100)); StopAllCoroutines(); GiantRobot.enabled = false; InGame = false; int result = Mathf.RoundToInt((score / total) * 100); string idMinigame = "2"; GameSessionController gameCtrl = new GameSessionController(); gameCtrl.addGameSession(result, this.FinalTotalRepetition, this.FinalTotalTime, score, idMinigame); results.Minigame = idMinigame; results = ResultPanel.GetComponent <PutDataResults>(); results.updateData(result, 0); int angle = (int)Maxangle; PerformanceController performanceCtrl = new PerformanceController(); performanceCtrl.addPerformance(angle, this.GetMovement()); //ParametersFIght pmFight = ParametersFIght(); if (PlaylistManager.pm != null && PlaylistManager.pm.active) { PlaylistManager.pm.NextGame(); } ; }
public void EndGame() { //saveData (); int performance_game = Mathf.RoundToInt(((float)score_script.score_obtain / (float)score_script.score_max) * 100); int performance_loaded_BD = 0; string idMinigame = "6"; results_script.Minigame = idMinigame; GameSessionController gameCtrl = new GameSessionController(); if (modo_juego == 1) { gameCtrl.addGameSession(performance_game, select_jugabilidad, 0, score_script.score_obtain, idMinigame); } if (modo_juego == 1) { gameCtrl.addGameSession(performance_game, 0, select_jugabilidad, score_script.score_obtain, idMinigame); } results_script.updateData(performance_game, performance_loaded_BD); gestureManager.SetActive(false); spawnnerEnemies.can_spawn = false; hasStart = false; //paramenters_canvas.SetActive (true); PerformanceController performanceCtrl = new PerformanceController(); performanceCtrl.addPerformance((int)Range, "38"); FinalAnimation(); if (PlaylistManager.pm != null && PlaylistManager.pm.active) { PlaylistManager.pm.NextGame(); } }
void Start() { gameSessionController = FindObjectOfType <GameSessionController>(); spriteRenderer = GetComponent <SpriteRenderer>(); if (tag == "Breakable") { AddBlockToBreakableCount(); } }
void Start() { gameSession = FindObjectOfType <GameSessionController>(); shopCoins = FindObjectOfType <ShopCoins>(); shopFeedback = FindObjectOfType <ShopFeedback>(); UpdateShopCoins(); SetupShopMenu(); CheckCoinAvailability(); }
private void GetCurrentPlayerStats() { gameSession = FindObjectOfType <GameSessionController>(); lives = gameSession.Lives; shieldRechargeWaitTime = gameSession.ShieldRechargeTime; maxShield = gameSession.Shield; shield = maxShield; rockets = gameSession.Rockets; maxRockets = gameSession.MaxRockets; }
public void finalizarJuego() { //guardarDatos (); repeticionesRestantes = 0; repeticionesText.text = "0/0"; game_over = true; print("acabo juego"); desempenio = (puntos / repeticionesTotales) * 100; string idMinigame = "4"; int performance_loaded_BD = 0; panelResultados.SetActive(true); GameSessionController gameCtrl = new GameSessionController(); if (modoPlay == 0) { float rep = 0; gameCtrl.addGameSession(desempenio, rep, valorPlay, desempenio, idMinigame); PerformanceController performanceCtrl = new PerformanceController(); int angle = (int)anguloMax; performanceCtrl.addPerformance(angle, this.GetMovement()); } if (modoPlay == 1) { float timer = 0; int angle = (int)anguloMax; gameCtrl.addGameSession(desempenio, valorPlay, timer, desempenio, idMinigame); PerformanceController performanceCtrl = new PerformanceController(); performanceCtrl.addPerformance(angle, this.GetMovement()); } Debug.Log(desempenio); Debug.Log(performance_loaded_BD); Debug.Log(resultados + "resultados"); if (resultados != null) { Debug.Log("entre"); resultados.Minigame = idMinigame; resultados.updateData(desempenio, performance_loaded_BD); } if (PlaylistManager.pm != null && PlaylistManager.pm.active) { PlaylistManager.pm.NextGame(); } //hasStart = false; }
public void EndGame() { int performance_game = 0; if (score_script.score_max > 0) { performance_game = Mathf.RoundToInt(((float)score_script.score_obtain / (float)score_script.score_max) * 100); } int performance_loaded_BD = 0; string idMinigame = "9"; GameSessionController gameCtrl = new GameSessionController(); if (HoldParametersVecinosInvasores.use_time == true) { gameCtrl.addGameSession(performance_game, 0, HoldParametersVecinosInvasores.select_jugabilidad, score_script.score_obtain, idMinigame); } if (HoldParametersVecinosInvasores.use_time == false) { gameCtrl.addGameSession(performance_game, HoldParametersVecinosInvasores.select_jugabilidad, 0, score_script.score_obtain, idMinigame); } PerformanceController performanceCtrl = new PerformanceController(); if (HoldParametersVecinosInvasores.type_game == 0) { performanceCtrl.addPerformance(score_script.TouchPositive, "9"); } if (HoldParametersVecinosInvasores.type_game == 1) { performanceCtrl.addPerformance(score_script.TouchPositive, "10"); } results_script.Minigame = idMinigame; results_script.updateData(performance_game, performance_loaded_BD); hasStart = false; foreach (MonoBehaviour behaviour in array_scrips_disabled) { behaviour.enabled = false; } FinalAnimation(); }
public void EndGame() { //saveData (); int angle = (int)HoldParametersGreatJourney.select_angle_max; GameSessionController gameCtrl = new GameSessionController(); int performance_game = Mathf.RoundToInt(((float)score_script.score_obtain / (float)score_script.score_max) * 100); int performance_loaded_BD = 0; string idMinigame = "3"; if (HoldParametersGreatJourney.use_time == true) { float repetitionsC = 0; gameCtrl.addGameSession(performance_game, repetitionsC, HoldParametersGreatJourney.select_jugabilidad, score_script.score_obtain, idMinigame); } if (HoldParametersGreatJourney.use_time == false) { float repetitionsC = 0; gameCtrl.addGameSession(performance_game, HoldParametersGreatJourney.select_jugabilidad, repetitionsC, score_script.score_obtain, idMinigame); } PerformanceController performanceCtrl = new PerformanceController(); performanceCtrl.addPerformance(angle, this.GetMovement()); results_script.Minigame = "3"; results_script.updateData(performance_game, performance_loaded_BD); hasStart = false; //paramenters_canvas.SetActive (true); foreach (MonoBehaviour behaviour in array_scrips_disabled) { behaviour.enabled = false; } FinalAnimation(); if (PlaylistManager.pm != null && PlaylistManager.pm.active) { PlaylistManager.pm.NextGame(); } }
public void EndGame() { /*_angleMinLeft = 0; * sliderMinLeft.value = 0; * sliderLeft.value = 0; * _angleLeft = 0;*/ MainPanel.SetActive(false); pausa.SetActive(false); ResultPanel.SetActive(true); danceTaichi.SetActive(false); danceUnityChan.SetActive(false); StopAllCoroutines(); InGame = false; int result = Mathf.RoundToInt((score / lanzamiento) * 100); string idMinigame = "1"; //print(lanzamiento); movimientoLateral = false; int angle = (int)_angleLeft; GameSessionController gameCtrl = new GameSessionController(); gameCtrl.addGameSession(score, this.FinalTotalRepetition, this.FinalTotalTime, result, idMinigame); PerformanceController performanceCtrl = new PerformanceController(); performanceCtrl.addPerformance(angle, this.GetMovement()); results = ResultPanel.GetComponent <PutDataResults>(); results.Minigame = idMinigame; results.updateData(result, 0); if (PlaylistManager.pm != null && PlaylistManager.pm.active) { PlaylistManager.pm.NextGame(); } }
void Start() { defEnemiesText = GetComponent <Text>(); gameSession = FindObjectOfType <GameSessionController>(); }
void Start() { gameSessionController = FindObjectOfType <GameSessionController>(); }
public void SaveAndShowResults() { TherapySessionObject objTherapy = TherapySessionObject.tso; //if (objTherapy != null) //{ // objTherapy.fillLastSession(score, totalRepetitions, (int)totalTime, level.ToString()); // objTherapy.saveLastGameSession(); //} string idMinigame = "10"; GameSessionDAO gameDao = new GameSessionDAO(); int finalScore; if (totalRepetitions == 0) { finalScore = 0; } else { finalScore = (int)(((float)score / totalRepetitions) * 100.0f); } resultsScoreText.text = "Desempeño: " + finalScore + "%"; if (this.withTime == true) { GameSessionController gameCtrl = new GameSessionController(); gameCtrl.addGameSession(finalScore, 0, this.totalTime, score, idMinigame); } else { GameSessionController gameCtrl = new GameSessionController(); gameCtrl.addGameSession(finalScore, this.totalRepetitions, 0, score, idMinigame); } if (objTherapy != null) { resultsBestScoreText.text = "Mejor: " + objTherapy.getGameRecord() + "%"; } else { resultsBestScoreText.text = "Mejor: " + gameDao.GetScore(idMinigame) + "%"; } if (finalScore <= 60) { //resultMessage.GetComponent<TextMesh>().text = "¡Muy bien!"; star1.sprite = starOn; star2.sprite = starOff; star3.sprite = starOff; } else if (finalScore <= 90) { //resultMessage.GetComponent<TextMesh>().text = "¡Grandioso!"; star1.sprite = starOn; star2.sprite = starOn; star3.sprite = starOff; } else if (finalScore <= 100) { //resultMessage.GetComponent<TextMesh>().text = "¡Increíble!"; star1.sprite = starOn; star2.sprite = starOn; star3.sprite = starOn; } resultsPanel.SetActive(true); SendPerformance(); if (PlaylistManager.pm != null && PlaylistManager.pm.active) { PlaylistManager.pm.NextGame(); } }
public void EndGame() { player.SetActive(false); mainPanel.SetActive(false); string idMiniGame = "7"; TherapySessionObject objTherapy = TherapySessionObject.tso; if (objTherapy != null) { //objTherapy.fillLastSession(score, fullScore, (int)totalTime, "0"); //objTherapy.saveLastGameSession(); //objTherapy.savePerformance((int)kickScript.BestLeftHipFrontAngle, "4"); //objTherapy.savePerformance((int)kickScript.BestRightHipFrontAngle, "5"); } GameSessionDAO gameDao = new GameSessionDAO(); int finalScore; if (fullScore > 0) { finalScore = (int)(((float)score / fullScore) * 100.0f); } else { finalScore = 0; } resultsScoreText.text = "Desempeño: " + finalScore + "%"; //int angle = (int)_angleLeft; GameSessionController gameCtrl = new GameSessionController(); PerformanceController performanceCtrl = new PerformanceController(); if (this.withTime == true) { if (JogBool == true && CrouchBool == true && JumpBool == true) { gameCtrl.addGameSession(finalScore, 0, totalTime, score, idMiniGame); performanceCtrl.addPerformance((int)JogThreshold, "16"); performanceCtrl.addPerformance((int)CrouchThreshold, "8"); performanceCtrl.addPerformance((int)JumpThreshold, "7"); } if (JogBool == false && CrouchBool == true && JumpBool == true) { gameCtrl.addGameSession(finalScore, 0, totalTime, score, idMiniGame); performanceCtrl.addPerformance((int)CrouchThreshold, "8"); performanceCtrl.addPerformance((int)JumpThreshold, "7"); } if (JogBool == false && CrouchBool == false && JumpBool == true) { gameCtrl.addGameSession(finalScore, 0, totalTime, score, idMiniGame); performanceCtrl.addPerformance((int)JumpThreshold, "7"); } if (JogBool == false && CrouchBool == true && JumpBool == false) { gameCtrl.addGameSession(finalScore, 0, totalTime, score, idMiniGame); performanceCtrl.addPerformance((int)CrouchThreshold, "8"); } if (JogBool == true && CrouchBool == false && JumpBool == true) { gameCtrl.addGameSession(finalScore, 0, totalTime, score, idMiniGame); performanceCtrl.addPerformance((int)JogThreshold, "16"); performanceCtrl.addPerformance((int)JumpThreshold, "7"); } if (JogBool == true && CrouchBool == true && JumpBool == false) { gameCtrl.addGameSession(finalScore, 0, totalTime, score, idMiniGame); performanceCtrl.addPerformance((int)JogThreshold, "16"); performanceCtrl.addPerformance((int)CrouchThreshold, "8"); } if (JogBool == true && CrouchBool == false && JumpBool == false) { gameCtrl.addGameSession(finalScore, 0, totalTime, score, idMiniGame); performanceCtrl.addPerformance((int)JogThreshold, "16"); } } if (this.withTime == false) { if (JogBool == true && CrouchBool == true && JumpBool == true) { gameCtrl.addGameSession(finalScore, 0, totalRepetitions, score, idMiniGame); performanceCtrl.addPerformance((int)JogThreshold, "16"); performanceCtrl.addPerformance((int)CrouchThreshold, "8"); performanceCtrl.addPerformance((int)JumpThreshold, "7"); } if (JogBool == false && CrouchBool == true && JumpBool == true) { gameCtrl.addGameSession(finalScore, 0, totalRepetitions, score, idMiniGame); performanceCtrl.addPerformance((int)CrouchThreshold, "8"); performanceCtrl.addPerformance((int)JumpThreshold, "7"); } if (JogBool == false && CrouchBool == false && JumpBool == true) { gameCtrl.addGameSession(finalScore, 0, totalRepetitions, score, idMiniGame); performanceCtrl.addPerformance((int)JumpThreshold, "7"); } if (JogBool == false && CrouchBool == true && JumpBool == false) { gameCtrl.addGameSession(finalScore, 0, totalRepetitions, score, idMiniGame); performanceCtrl.addPerformance((int)CrouchThreshold, "8"); } if (JogBool == true && CrouchBool == false && JumpBool == true) { gameCtrl.addGameSession(finalScore, 0, totalRepetitions, score, idMiniGame); performanceCtrl.addPerformance((int)JogThreshold, "16"); performanceCtrl.addPerformance((int)JumpThreshold, "7"); } if (JogBool == true && CrouchBool == true && JumpBool == false) { gameCtrl.addGameSession(finalScore, 0, totalRepetitions, score, idMiniGame); performanceCtrl.addPerformance((int)JogThreshold, "16"); performanceCtrl.addPerformance((int)CrouchThreshold, "8"); } if (JogBool == true && CrouchBool == false && JumpBool == false) { gameCtrl.addGameSession(finalScore, 0, totalRepetitions, score, idMiniGame); performanceCtrl.addPerformance((int)JogThreshold, "16"); } } if (objTherapy != null) { resultsBestScoreText.text = "Mejor: " + objTherapy.getGameRecord() + "%"; } else { resultsBestScoreText.text = "Mejor:" + gameDao.GetScore(idMiniGame) + "%"; } if (finalScore <= 60) { //resultMessage.GetComponent<TextMesh>().text = "¡Muy bien!"; star1.sprite = starOn; star2.sprite = starOff; star3.sprite = starOff; } else if (finalScore <= 90) { //resultMessage.GetComponent<TextMesh>().text = "¡Grandioso!"; star1.sprite = starOn; star2.sprite = starOn; star3.sprite = starOff; } else if (finalScore <= 100) { //resultMessage.GetComponent<TextMesh>().text = "¡Increíble!"; star1.sprite = starOn; star2.sprite = starOn; star3.sprite = starOn; } StartCoroutine(DelayedFinalAnimation()); //resultsPanel.SetActive(true); }
void Start() { gameSessionController = FindObjectOfType <GameSessionController>(); ball = FindObjectOfType <BallController>(); initialScale = transform.localScale; }
private void EndGame() { mainPanel.SetActive(false); TherapySessionObject objTherapy = TherapySessionObject.tso; if (objTherapy != null) { //objTherapy.fillLastSession(score, fullScore, (int)totalTime, "0"); //objTherapy.saveLastGameSession(); //objTherapy.savePerformance((int)kickScript.BestLeftHipFrontAngle, "4"); //objTherapy.savePerformance((int)kickScript.BestRightHipFrontAngle, "5"); } string idMinigame = "11"; int finalScore; GameSessionDAO gameDao = new GameSessionDAO(); if (fullScore > 0) { finalScore = (int)(((float)score / fullScore) * 100.0f); } else { finalScore = 0; } resultsScoreText.text = "Desempeño: " + finalScore + "%"; GameSessionController gameCtrl = new GameSessionController(); int scoreBD = finalScore; if (withTime == true) { gameCtrl.addGameSession(score, 0, totalTime, scoreBD, idMinigame); } if (withTime == false) { gameCtrl.addGameSession(score, totalRepetitions, 0, scoreBD, idMinigame); } if (this.useFlexion == true) { sendPerformanceTouch(); } else { sendPerformancePinch(); } if (objTherapy != null) { resultsBestScoreText.text = "Mejor: " + objTherapy.getGameRecord() + "%"; } else { resultsBestScoreText.text = "Mejor:" + gameDao.GetScore(idMinigame) + "%"; } if (finalScore <= 60) { //resultMessage.GetComponent<TextMesh>().text = "¡Muy bien!"; star1.sprite = starOn; star2.sprite = starOff; star3.sprite = starOff; } else if (finalScore <= 90) { //resultMessage.GetComponent<TextMesh>().text = "¡Grandioso!"; star1.sprite = starOn; star2.sprite = starOn; star3.sprite = starOff; } else if (finalScore <= 100) { //resultMessage.GetComponent<TextMesh>().text = "¡Increíble!"; star1.sprite = starOn; star2.sprite = starOn; star3.sprite = starOn; } StartCoroutine(FinalAnimation()); }