/// <summary> /// Initializes a new instance of the <see cref="DefaultTcpGameServerListener" /> class. /// </summary> /// <param name="endPoint">The endpoint to which this listener is listening.</param> /// <param name="gameServerInfo">The game server information.</param> /// <param name="gameContext">The game context.</param> /// <param name="stateObserver">The connect server.</param> /// <param name="addressResolver">The address resolver which returns the address on which the listener will be bound to.</param> public DefaultTcpGameServerListener(GameServerEndpoint endPoint, IGameServerInfo gameServerInfo, GameServerContext gameContext, IGameServerStateObserver stateObserver, IIpAddressResolver addressResolver) { this.endPoint = endPoint; this.gameServerInfo = gameServerInfo; this.gameContext = gameContext; this.stateObserver = stateObserver; this.addressResolver = addressResolver; }
/// <summary> /// Initializes a new instance of the <see cref="DefaultTcpGameServerListener" /> class. /// </summary> /// <param name="endPoint">The endpoint to which this listener is listening.</param> /// <param name="gameServerInfo">The game server information.</param> /// <param name="gameContext">The game context.</param> /// <param name="connectServer">The connect server.</param> /// <param name="addressResolver">The address resolver which returns the address on which the listener will be bound to.</param> public DefaultTcpGameServerListener(GameServerEndpoint endPoint, IGameServerInfo gameServerInfo, GameServerContext gameContext, IConnectServer connectServer, IIpAddressResolver addressResolver) { this.endPoint = endPoint; this.gameServerInfo = gameServerInfo; this.gameContext = gameContext; this.connectServer = connectServer; this.addressResolver = addressResolver; }
/// <summary> /// Initializes a new instance of the <see cref="DefaultTcpGameServerListener" /> class. /// </summary> /// <param name="endPoint">The endpoint to which this listener is listening.</param> /// <param name="gameServerInfo">The game server information.</param> /// <param name="gameContext">The game context.</param> /// <param name="stateObserver">The connect server.</param> /// <param name="addressResolver">The address resolver which returns the address on which the listener will be bound to.</param> /// <param name="loggerFactory">The logger factory.</param> public DefaultTcpGameServerListener(GameServerEndpoint endPoint, IGameServerInfo gameServerInfo, GameServerContext gameContext, IGameServerStateObserver stateObserver, IIpAddressResolver addressResolver, ILoggerFactory loggerFactory) { this.endPoint = endPoint; this.gameServerInfo = gameServerInfo; this.gameContext = gameContext; this.stateObserver = stateObserver; this.addressResolver = addressResolver; this.loggerFactory = loggerFactory; this.logger = this.loggerFactory.CreateLogger <DefaultTcpGameServerListener>(); }