/// <summary>Snippet for DeleteGameServerConfig</summary> public void DeleteGameServerConfigRequestObject() { // Snippet: DeleteGameServerConfig(DeleteGameServerConfigRequest, CallSettings) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create(); // Initialize request argument(s) DeleteGameServerConfigRequest request = new DeleteGameServerConfigRequest { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"), }; // Make the request Operation <GameServerConfig, OperationMetadata> response = gameServerConfigsServiceClient.DeleteGameServerConfig(request); // Poll until the returned long-running operation is complete Operation <GameServerConfig, OperationMetadata> completedResponse = response.PollUntilCompleted(); // Retrieve the operation result GameServerConfig result = completedResponse.Result; // Or get the name of the operation string operationName = response.Name; // This name can be stored, then the long-running operation retrieved later by name Operation <GameServerConfig, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceDeleteGameServerConfig(operationName); // Check if the retrieved long-running operation has completed if (retrievedResponse.IsCompleted) { // If it has completed, then access the result GameServerConfig retrievedResult = retrievedResponse.Result; } // End snippet }
/// <summary>Snippet for DeleteGameServerConfigAsync</summary> public async Task DeleteGameServerConfigResourceNamesAsync() { // Snippet: DeleteGameServerConfigAsync(GameServerConfigName, CallSettings) // Additional: DeleteGameServerConfigAsync(GameServerConfigName, CancellationToken) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync(); // Initialize request argument(s) GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"); // Make the request Operation <GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.DeleteGameServerConfigAsync(name); // Poll until the returned long-running operation is complete Operation <GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync(); // Retrieve the operation result GameServerConfig result = completedResponse.Result; // Or get the name of the operation string operationName = response.Name; // This name can be stored, then the long-running operation retrieved later by name Operation <GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceDeleteGameServerConfigAsync(operationName); // Check if the retrieved long-running operation has completed if (retrievedResponse.IsCompleted) { // If it has completed, then access the result GameServerConfig retrievedResult = retrievedResponse.Result; } // End snippet }
/// <summary>Snippet for GetGameServerConfig</summary> public void GetGameServerConfigResourceNames() { // Snippet: GetGameServerConfig(GameServerConfigName, CallSettings) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create(); // Initialize request argument(s) GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"); // Make the request GameServerConfig response = gameServerConfigsServiceClient.GetGameServerConfig(name); // End snippet }
/// <summary>Snippet for GetGameServerConfigAsync</summary> public async Task GetGameServerConfigResourceNamesAsync() { // Snippet: GetGameServerConfigAsync(GameServerConfigName, CallSettings) // Additional: GetGameServerConfigAsync(GameServerConfigName, CancellationToken) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync(); // Initialize request argument(s) GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"); // Make the request GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(name); // End snippet }
public GameServerConfig GetConfig( string projectId, string regionId, string deploymentId, string configId) { // Create the client. GameServerConfigsServiceClient client = GameServerConfigsServiceClient.Create(); GetGameServerConfigRequest request = new GetGameServerConfigRequest { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig(projectId, regionId, deploymentId, configId) }; // Make the request. GameServerConfig response = client.GetGameServerConfig(request); return(response); }
public void DeleteConfig( string projectId, string regionId, string deploymentId, string configId) { // Create the client. GameServerConfigsServiceClient client = GameServerConfigsServiceClient.Create(); DeleteGameServerConfigRequest request = new DeleteGameServerConfigRequest { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig(projectId, regionId, deploymentId, configId) }; // Make the request. Operation <Empty, OperationMetadata> response = client.DeleteGameServerConfig(request); // Poll until the returned long-running operation is complete. response.PollUntilCompleted(); }
public async stt::Task GetGameServerConfigRequestObjectAsync() { moq::Mock <GameServerConfigsService.GameServerConfigsServiceClient> mockGrpcClient = new moq::Mock <GameServerConfigsService.GameServerConfigsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerConfigRequest request = new GetGameServerConfigRequest { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"), }; GameServerConfig expectedResponse = new GameServerConfig { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), Labels = { { "key8a0b6e3c", "value60c16320" }, }, FleetConfigs = { new FleetConfig(), }, ScalingConfigs = { new ScalingConfig(), }, Description = "description2cf9da67", }; mockGrpcClient.Setup(x => x.GetGameServerConfigAsync(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(new grpccore::AsyncUnaryCall <GameServerConfig>(stt::Task.FromResult(expectedResponse), null, null, null, null)); GameServerConfigsServiceClient client = new GameServerConfigsServiceClientImpl(mockGrpcClient.Object, null); GameServerConfig responseCallSettings = await client.GetGameServerConfigAsync(request, gaxgrpc::CallSettings.FromCancellationToken(st::CancellationToken.None)); xunit::Assert.Same(expectedResponse, responseCallSettings); GameServerConfig responseCancellationToken = await client.GetGameServerConfigAsync(request, st::CancellationToken.None); xunit::Assert.Same(expectedResponse, responseCancellationToken); mockGrpcClient.VerifyAll(); }
public void GetGameServerConfigRequestObject() { moq::Mock <GameServerConfigsService.GameServerConfigsServiceClient> mockGrpcClient = new moq::Mock <GameServerConfigsService.GameServerConfigsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerConfigRequest request = new GetGameServerConfigRequest { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"), }; GameServerConfig expectedResponse = new GameServerConfig { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), Labels = { { "key8a0b6e3c", "value60c16320" }, }, FleetConfigs = { new FleetConfig(), }, ScalingConfigs = { new ScalingConfig(), }, Description = "description2cf9da67", }; mockGrpcClient.Setup(x => x.GetGameServerConfig(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(expectedResponse); GameServerConfigsServiceClient client = new GameServerConfigsServiceClientImpl(mockGrpcClient.Object, null); GameServerConfig response = client.GetGameServerConfig(request); xunit::Assert.Same(expectedResponse, response); mockGrpcClient.VerifyAll(); }
public async Task <GameServerConfig> CreateConfigAsync( string projectId, string regionId, string deploymentId, string configId) { // Create the client. GameServerConfigsServiceClient client = await GameServerConfigsServiceClient.CreateAsync(); GameServerConfig config = new GameServerConfig { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig(projectId, regionId, deploymentId, configId), Description = "My Game Server Config", FleetConfigs = { new FleetConfig { Name = "fleet-spec-1", FleetSpec = JsonConvert.SerializeObject(new { replicas = 10, scheduling = "Packed", strategy = new { type = "RollingUpdate", rollingUpdate = new { maxSurge = "25%", maxUnavailable = "25%", } }, template = new { metadata = new { labels = new { gameName = "udp-server", } }, spec = new { ports = new [] { new { name = "default", portPolicy = "Dynamic", containerPort = 7654, protocol = "UDP", } }, health = new { initialDelaySeconds = 30, periodSeconds = 60, }, sdkServer = new { logLevel = "Info", grpcPort = 9357, httpPort = 9358, }, template = new { spec = new { containers = new []{ new { name = "dedicated", image = "gcr.io/agones-images/udp-server:0.21", imagePullPolicy = "Always", resources = new { requests = new { memory = "200Mi", cpu = "500m", }, limits = new { memory = "200Mi", cpu = "500m", } } } } } } } } }) } } }; CreateGameServerConfigRequest request = new CreateGameServerConfigRequest { ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment(projectId, regionId, deploymentId), ConfigId = configId, GameServerConfig = config }; // Make the request. Operation <GameServerConfig, OperationMetadata> response = await client.CreateGameServerConfigAsync(request); // Poll until the returned long-running operation is complete. Operation <GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync(); // Retrieve the operation result. return(completedResponse.Result); }