Esempio n. 1
0
        public static void Load()
        {
            _tickables       = null;
            _removables      = null;
            _addables        = null;
            loadNewBehaviour = new Time();
            loadNewBehaviour = player = newPlayer;
            loadNewBehaviour = new PlayerUI();
            loadNewBehaviour = new PowerupUI();

            gameScroller = new GameScroller();

            gameXLocation = 0;

            currentLevel.load();

            //FieldPartContainer.generateFieldParts();

            game.gameTimer.Start();

            Console.WriteLine("load");

            foreach (IBehaviour b in tickables)
            {
                b.onLoad();
            }
        }
Esempio n. 2
0
 private void Window_Loaded(object sender, RoutedEventArgs e)
 {
     // After everything has loaded, rendered and so on
     Dispatcher.BeginInvoke(DispatcherPriority.ContextIdle, new Action(() =>
     {
         lstSprites.ItemsSource = ThisLevel.Sprites;
         Scroller = new GameScroller(GameSlider, MainGFX, GameWrapper);
         MainGFX.Start();
     }));
 }
 private void Window_Loaded(object sender, RoutedEventArgs e)
 {
     // After everything has loaded, rendered and so on
     Dispatcher.BeginInvoke(DispatcherPriority.ContextIdle, new Action(() =>
     {
         lstSprites.ItemsSource = ThisLevel.Sprites;
         Scroller = new GameScroller(GameSlider, MainGFX, GameWrapper);
         MainGFX.Start();
     }));
 }