public override void Update(GameTime time, GameScreenManager Manager) { foreach (Player p in GameManager.Players) { p.GamePad.Update(); } }
/// <summary> /// Core framework constructor. /// </summary> public FrameworkCore() : base() { game = this; graphicsDeviceManager = new GraphicsDeviceManager(this); viewer = new Viewer(this); inputManager = new InputComponentManager(); fontManager = new FontManager(); screenManager = new GameScreenManager(this); textManager = new TextManager(this); resourceManager = new ResourceManager(this, "Content"); particleManager = new ParticleManager(); collisionContext = new CollisionContext(); soundManager = new SoundManager(); gameEventManager = new GameEventManager(); fpsCounter = new FpsCounter(); // Entry GameScreenManager AddComponent(screenManager); // Disable vertical retrace to get highest framerates possible for // testing performance. //graphicsDeviceManager.SynchronizeWithVerticalRetrace = false; // Update as fast as possible, do not use fixed time steps IsFixedTimeStep = false; }
public Shri() { _graphics = new GraphicsDeviceManager(this); IsMouseVisible = true; _gameScreenManager = new GameScreenManager(); _inputManager = new InputManager(); _contentManager = new ContentManager(); _soundManager = new SoundManager(new List <SoundFX> { new SoundFX { Key = "Fill", FileName = "Shri/Content/Audio/fill.wav", DefaultPitch = 0.01f, DefaultVolume = 1 }, new SoundFX { Key = "NoFill", FileName = "Shri/Content/Audio/noFill.wav", DefaultPitch = 0.01f, DefaultVolume = 1 }, new SoundFX { Key = "Open", FileName = "Shri/Content/Audio/open.wav", DefaultPitch = 0.01f, DefaultVolume = 1 }, new SoundFX { Key = "Close", FileName = "Shri/Content/Audio/close.wav", DefaultPitch = 0.01f, DefaultVolume = 1 }, new SoundFX { Key = "Music", FileName = "Shri/Content/Audio/music.wav", DefaultPitch = 0.01f, DefaultVolume = 1 }, new SoundFX { Key = "TempWin", FileName = "Shri/Content/Audio/tempWin.wav", DefaultPitch = 0.01f, DefaultVolume = 1 } }, 1); }
public override void Update(Microsoft.Xna.Framework.GameTime time, GameScreenManager Manager) { foreach (Player p in GameManager.Players) { p.GamePad.Update(); } foreach (ControllerButton b in Enum.GetValues(typeof(ControllerButton))) { if (GameManager.Players[0].GamePad.IsButtonPressed(b)) { foreach (Player p in GameManager.Players) { if (p.IsComputer) { p.GamePad.GetSimState().SetButtonDown(b); } } } if (GameManager.Players[0].GamePad.IsButtonReleased(b)) { foreach (Player p in GameManager.Players) { if (p.IsComputer) { p.GamePad.GetSimState().SetButtonUp(b); } } } } }
private void Awake() { Assert.IsNull(Instance, "There can only be one GameScreenManager!"); Instance = this; List <GameObject> panelsObjects = new List <GameObject> { previousPanel, currentPanel, nextPanel }; Assert.IsFalse(panelsObjects.Any(o => o == null), "One of the Panels wasn't properly assigned"); m_PanelRects = panelsObjects.ToDictionary(o => o, o => o.GetComponent <RectTransform>()); m_ScreenPrefabs = new Dictionary <ScreenType, Transform>() { { ScreenType.Home, homeScreenPrefab }, { ScreenType.Game, gameScreenPrefab }, { ScreenType.End, endScreenPrefab }, }; Assert.IsTrue(Enum.GetValues(typeof(ScreenType)).Length == m_ScreenPrefabs.Count); Assert.IsFalse(m_ScreenPrefabs.Values.Any(t => t == null), "One of the screen prefabs wasn't set properly"); m_CurrentlyLoadedPrefab = LoadScreen(firstScreenToLoad, currentPanel); }
public PlayScreen(GameScreenManager gameScreenManager, Texture2D interfaceTexture, TextureAtlas interfaceAtlas) : base(gameScreenManager) { SpawnX = 214; SpawnY = 250; _cam = new Camera2D(MainGame.GraphicD.Viewport); Seeds.CreateNewSeeds(); Spritebatch = new SpriteBatch(MainGame.GraphicD); DecorationTexture = MainGame.ContentLoader.Load<Texture2D>("Screens/Play/Sheets/decorations"); DecorationAtlas = MainGame.ContentLoader.Load<TextureAtlas>("Screens/Play/Sheets/decorationsJSON"); CharacterTexture = MainGame.ContentLoader.Load<Texture2D>("Screens/Play/Sheets/characters"); CharacterAtlas = MainGame.ContentLoader.Load<TextureAtlas>("Screens/Play/Sheets/charactersJSON"); InterfaceTexture = interfaceTexture; InterfaceAtlas = interfaceAtlas; var worlditems = new TextureRegion[WorldItemKey.AllItems.Count]; for (var i = 0; i < WorldItemKey.AllItems.Count; i++) worlditems[i] = DecorationAtlas.GetRegion(WorldItemKey.AllItems[i]); WorldItemKey.ItemRegions = worlditems; #if DEBUG if (ShowMap) { WorldData.MyWorldData = new WorldData(); _cw = new CreateWorld(true, false); //_tb = new TestBox(); } else { var az = Enumerable.Range(0, 64*64).Select(i => Color.Red).ToArray(); ErrorBox = new Texture2D(MainGame.GraphicD, 64, 64, false, SurfaceFormat.Color); ErrorBox.SetData(az); #endif // Create a new SpriteBatch, which can be used to draw textures. // showMap = new CreateWorld(GraphicsDevice); if (WorldData.MyWorldData == null) { //look for file //Utility.RemoveSave(); WorldData.MyWorldData = Utility.LoadGameData(); if (WorldData.MyWorldData == null) { WorldData.MyWorldData = new WorldData(); _cw = new CreateWorld(false, true); } } _managers = new Manager(); _myInputs = new Inputs(); #if DEBUG } #endif GC.Collect(); }
static void Postfix(GameScreenManager __instance) { if (!Main.enabled) { return; } Main.SetCapacity(true); }
public MainGameScreen() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.GraphicsProfile = GraphicsProfile.HiDef; Time.Initialize(); InputManager.Initialize(); GameScreenManager.Initialize(graphics); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GameScreenManager.GraphicsDevice); // F*****g around backgrounds = new SpriteBatch(GraphicsDevice); background = Content.Load <Texture2D>("DOGGIE"); offset = Content.Load <Effect>("offset"); // *** Lab 8 Item *********************** GameScreenManager.Setup(false, 1080, 720); //*************************************** particleManager = new ParticleManager(GraphicsDevice, 100); particleEffect = Content.Load <Effect>("ParticleShader"); PlayerBehav.bulletMesh = Content.Load <Model>("Sphere"); AsteroidObject.AstroidModel = Content.Load <Model>("Sphere"); AsteroidObject.tex = Content.Load <Texture2D>("lunaTexture"); StandardLightingMaterial.effect = Content.Load <Effect>("StandardShading"); particleTex = Content.Load <Texture2D>("fire"); font = Content.Load <SpriteFont>("font"); Player = GameObject3d.Initialize(); Player.transform.LocalScale *= 0.01f; Player.transform.Rotate(Vector3.Left, -(float)Math.PI / 2); PlayerBehav.bulletMesh = Content.Load <Model>("Sphere"); Player.addBehavior(new PlayerBehav()); Rigidbody r = new Rigidbody(); Player.addBehavior(r); SphereCollider s = new SphereCollider(); Player.addBehavior(s); Player.mesh = Content.Load <Model>("PlayerModel"); // Sound shit gunSound = Content.Load <SoundEffect>("Gun"); soundInstance = gunSound.CreateInstance(); AudioListener listener = new AudioListener(); listener.Position = camera.Transform.Position; listener.Forward = camera.Transform.Forward; AudioEmitter emitter = new AudioEmitter(); emitter.Position = Vector3.Zero; soundInstance.Apply3D(listener, emitter); foreach (GameObject3d gameObject in GameObject3d.activeGameObjects) { gameObject.Start(); } GameObject.gameStarted = true; }
public override void Update(GameTime time, GameScreenManager Manager) { foreach (Player p in players) { if (p.IsComputer) { currentGame.RunAI(p, p.ComputerLevel); } } currentGame.Update(time, this); }
/// <summary> /// calling when exit key pressed. /// </summary> public override void OnExit(int inputIndex) { MessageBoxScreen messageBox = new MessageBoxScreen("Are you sure you want to exit?"); // Register message box handle method messageBox.Accepted += ReturnToTitleAccepted; GameScreenManager.AddScreen(messageBox, true); // Play the open menu sound GameSound.Play(SoundTrack.MenuClose); }
public Core() { if (Instance != null) { throw new AccessViolationException("Unable to create more than one instance"); } Instance = this; Exiting += Game_Exiting; mGraphics = new GraphicsDeviceManager(this); ScreenManager = new GameScreenManager(this); IsMouseVisible = true; //IsFixedTimeStep = false; }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } foreach (var screen in _screens) { screens.Add(Instantiate(screen, _holder).GetComponent <GameUI_Screen>()); } }
/// <summary> /// Moves to selected menu. /// </summary> /// <param name="inputIndex">an index of the input</param> /// <param name="verticalEntryIndex"> /// a vertical index of selected entry /// </param> /// <param name="horizontalEntryIndex"> /// a horizontal index of selected entry /// </param> public override void OnSelectedEntry(int inputIndex, int verticalEntryIndex, int horizontalEntryIndex) { // It prevents more than one input. if (inputIndex != 0) { return; } if (ScreenState == ScreenState.Active) { // If selected a start button, jump to the first stage screen if (verticalEntryIndex == 0) { NextScreen = new LoadingScreen(); NextScreen.NextScreen = new FirstStageScreen(); TransitionOffTime = TimeSpan.FromSeconds(1.0f); ExitScreen(); } // If selected a versus button, jump to the versus ready screen else if (verticalEntryIndex == 1) { NextScreen = new VersusReadyScreen(); TransitionOffTime = TimeSpan.FromSeconds(1.0f); ExitScreen(); } // If selected a exit button, exit the program else if (verticalEntryIndex == 2) { // Allows the default game to exit on Xbox 360 and Windows MessageBoxScreen messageBox = new MessageBoxScreen("Are you sure you want to exit?"); // Register message box handle method messageBox.Accepted += RobotGameGame.ExitAccepted; GameScreenManager.AddScreen(messageBox, true); } // Play the select sound GameSound.Play(SoundTrack.MenuClose); } }
/// <summary> /// is called when the exit button is pressed. /// </summary> public override void OnExit(int inputIndex) { if (!this.IsActive) { return; } MessageBoxScreen messageBox = new MessageBoxScreen("Are you sure you want to exit?"); // Set to message box handle method messageBox.Accepted += RobotGameGame.ExitAccepted; GameScreenManager.AddScreen(messageBox, true); // Play the select sound GameSound.Play(SoundTrack.MenuClose); }
public WelcomeScreen(GameScreenManager gameScreenManager, Texture2D interfaceTexture, TextureAtlas interfaceAtlas) : base(gameScreenManager) { _interfaceTexture = interfaceTexture; _interfaceAtlas = interfaceAtlas; _buttonExitPosition.Width = _buttonLoadGamePosition.Width = _buttonNewGamePosition.Width = _buttonSettingsPosition.Width = _interfaceAtlas.GetRegion("NewGame").Bounds.Width; _buttonExitPosition.Height = _buttonLoadGamePosition.Height = _buttonNewGamePosition.Height = _buttonSettingsPosition.Height = _interfaceAtlas.GetRegion("NewGame").Bounds.Height; _inputs = new MainInput(); _spriteBatch = new SpriteBatch(MainGame.GraphicD); }
public override void Update(GameTime time, GameScreenManager Manager) { for (int i = 0; i < Players.Length; i++) { if (Players[i].IsComputer) { if (GamePad.GetState((PlayerIndex)i).IsButtonDown(Buttons.Start)) { Players[i] = new TemporaryPlayer("", Difficulty.NON_COMP, (PlayerIndex)i); int color = 0; for (int j = 0; j < Players.Length; j++) { if (Players[j].PlayerColor == PCLR[color]) { color++; j = -1; } } Players[i].PlayerColor = PCLR[color]; } } else { Players[i].MenuUpdate(this); } } if (Players.Any(x => !x.IsComputer) && Players.Where(x => !x.IsComputer).All(x => x.isReady)) { // EVERYONE READY foreach (TemporaryPlayer p in Players) { p.isReady = true; } Player[] ActualPlayers = new Player[4]; for (int i = 0; i < 4; i++) { ActualPlayers[i] = Players[i].GetFinalizedPlayer(); } GameManager.Setup(ActualPlayers); GameTimer.AddStaticTimer(time, new TimeSpan(0, 0, 1), x => { Manager.ChangeScreen(new SetupScreen()); }); } }
// Update is called once per frame void Update() { if (!PlayerMovementIsPaused && SceneManager.GetActiveScene().name == "Game") { AddPlanets(); SortPlanetsByDistance(); ChooseCurrentPlanet(); if (buttonIsHeld) { if (!GameScreenManager.playerHasCrashed && !playerCantOrbit) { OrbitalMovement(); } else { NormalMovement(); } } else if (!buttonIsHeld) { isOrbiting = false; isOnCorrectHeading = false; outOfBoundsWithoutOrbit = true; NormalMovement(); SortPlanetsByDistance(); if (currentPlanet != null) { ChangeSprite(false); } } currentPos = player.position.y; if (currentPos > 500) { if (!GameScreenManager.playerHasCrashed) { GameScreenManager.MoveColliders(); } } playerPosition = self.transform.position; } }
public static GameScreen GetScreen(EScreen aScreen) { GameScreenManager gameScreenManager = GameScreenManager.Instance; IServiceProvider serviceProvider = gameScreenManager.Service; GraphicsDeviceManager graphics = gameScreenManager.Graphics; switch (aScreen) { case EScreen.SplashScreen: return(new cIntro(serviceProvider, graphics)); case EScreen.MainTitle: return(new MainTitle(serviceProvider, graphics)); case EScreen.MainMenu: return(new cMainMenu(serviceProvider, graphics)); } return(null); }
/// <summary> /// Dispose all managers. /// </summary> protected override void Dispose(bool disposing) { if (fpsCounter != null) { fpsCounter = null; } if (textManager != null) { textManager.Dispose(); textManager = null; } if (fontManager != null) { fontManager.Dispose(); fontManager = null; } inputManager = null; if (collisionContext != null) { collisionContext.ClearAllLayer(); collisionContext = null; } if (particleManager != null) { particleManager.ClearAllParticles(); particleManager = null; } if (soundManager != null) { soundManager.Dispose(); soundManager = null; } if (screenManager != null) { screenManager.Dispose(); screenManager = null; } if (viewer != null) { viewer.Dispose(); viewer = null; } if (resourceManager != null) { resourceManager.Dispose(); resourceManager = null; } if (debugFont != null) { debugFont = null; } base.Dispose(disposing); }
public static void DestroyInstance() { Instance = null; }
//Mono Funcitons private void Start() { display = GetComponentInChildren <GameDisplay>(); gameScreenManager = GameObject.FindObjectOfType <GameScreenManager>(); }
public void Awake() { _gameScreenManager = GameObject.FindGameObjectWithTag("Root").GetComponent <GameScreenManager>(); }
public override void Update(GameTime time, GameScreenManager Manager) { }
protected override void OnCleanUp() { Debug.Assert((Object)Instance != (Object)null); Instance = null; }
void Awake() { _instance = this; }
protected override void OnPrefabInit() { base.OnPrefabInit(); Debug.Assert((Object)Instance == (Object)null); Instance = this; }