Esempio n. 1
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 internal static void Init(ScoreObjectController scoreObjectController, int initBallsCount)
 {
     GameScoreController   = new GameScoreController();
     ScoreTaskController   = new ScoreTaskController();
     BallsController       = new BallsController(initBallsCount);
     ScoreObjectController = scoreObjectController;
 }
        //private TeamViewModel team;
        public AutoBattleScreen()
        {
            InitializeComponent();
            GameScoreController game = new GameScoreController();

            game.Start(true);
        }
Esempio n. 3
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 internal static void Dispose()
 {
     GameScoreController   = null;
     ScoreTaskController   = null;
     BallsController       = null;
     ScoreObjectController = null;
 }
Esempio n. 4
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    // Start is called before the first frame update
    void Start()
    {
        this.gameScoreController = FindObjectOfType <GameScoreController>();

        this.numberOfCollisions = 0;
        if (this.EnemyPath.Count > 0)
        {
            this.transform.position = this.EnemyPath.First();
        }

        this.enemyDeathSound = this.GetComponent <AudioSource>();

        StartCoroutine(Fire());
    }
    void Start()
    {
        this.cameraController = Camera.main.GetComponent <CameraController> ();

        this.spawnStuffController = GameObject.FindWithTag("GameController").
                                    GetComponent <GameSpawnStuffController>();

        this.scoreController = GameObject.FindWithTag("GameController").
                               GetComponent <GameScoreController>();
        this.beeController = GameObject.FindWithTag("bee").
                             GetComponent <BeeController>();
        this.jarController = GameObject.FindWithTag("jar").
                             GetComponent <JarController>();
        this.uiManagerController = GameObject.Find("UIManager").GetComponent <UIManagerController> ();

        audioSource = GetComponents <AudioSource>();
    }
Esempio n. 6
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        public void Real_Example_Through_Web2()
        {
            GameScoreController controller = new GameScoreController();
            var data = new List <FrameViewModel>
            {
                new FrameViewModel {
                    First = 5, Second = 3
                },
                new FrameViewModel {
                    First = 3, Second = 4
                },
                new FrameViewModel {
                    First = 8, Second = 2
                },
                new FrameViewModel {
                    First = 1, Second = 1
                },
                new FrameViewModel {
                    First = 10, Second = 0
                },
                new FrameViewModel {
                    First = 2, Second = 4
                },
                new FrameViewModel {
                    First = 5, Second = 4
                },
                new FrameViewModel {
                    First = 3, Second = 6
                },
                new FrameViewModel {
                    First = 2, Second = 6
                },
                new FrameViewModel {
                    First = 10, Second = 2, Third = 2
                }
            };
            JsonResult result = controller.Frames(data);

            Assert.AreEqual("{ score = 90 }", result.Data.ToString());
        }
Esempio n. 7
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 void Awake()
 {
     controller = this;
 }
Esempio n. 8
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 void Awake()
 {
     GSC       = this;
     score     = 0;
     bestScore = PlayerPrefs.GetInt("BestScorePlatforms", 0);
 }
Esempio n. 9
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 public override void Enter()
 {
     base.Enter();
     _gameScoreController = new GameScoreController();
 }
 private async void AutoBattle_Command(object sender, EventArgs e)
 {
     GameScoreController game = new GameScoreController();
     await Navigation.PushAsync(new ScoreDetailPage(new ScoreDetailViewModel(game.Start(true))));
 }
Esempio n. 11
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 void Awake()
 {
     controller = this;
 }