/// <summary>
        /// Finds all GameObjects that make up the default environment and groups them into lists
        /// </summary>
        private void FindEnvironment()
        {
            if (_platformManager.allPlatforms.IndexOf(_platformManager.activePlatform) <= 0)
            {
                feet              = null;
                playersPlace      = null;
                smallRings        = null;
                bigRings          = null;
                visualizer        = null;
                towers            = null;
                highway           = null;
                backColumns       = null;
                backLasers        = null;
                rotatingLasers    = null;
                doubleColorLasers = null;
                trackLights       = null;
                return;
            }

            sceneName = _gameScenesManager.GetCurrentlyLoadedSceneNames().LastOrDefault(x => x.EndsWith("Environment") || x == "Credits");
            sceneName = sceneName == "MultiplayerEnvironment" ? sceneName = "GameCore" : sceneName;
            Scene scene = SceneManager.GetSceneByName(sceneName);

            if (!scene.IsValid())
            {
                return;
            }
            roots          = scene.GetRootGameObjects();
            renamedObjects = new List <GameObject>();

            FindMenuEnvironmnet();
            FindMultiplayerEnvironment();
            FindPlayersPlace();
            FindFeetIcon();
            FindPlayersPlace();
            FindSmallRings();
            FindBigRings();
            FindVisualizers();
            FindTowers();
            FindHighway();
            FindBackColumns();
            FindBackLasers();
            FindRotatingLasers();
            FindDoubleColorLasers();
            FindTrackLights();

            foreach (GameObject go in renamedObjects)
            {
                go.name = go?.name.Remove(go.name.Length - renamedObjectSuffix.Length);
            }
        }
        public static bool IsSceneInStackAndActive(this GameScenesManager gameScenesManager, string sceneName)
        {
            if (!gameScenesManager.GetCurrentlyLoadedSceneNames().Contains(sceneName))
            {
                return(false);
            }

            Scene scene = SceneManager.GetSceneByName(sceneName);

            if (!scene.IsValid())
            {
                return(false);
            }

            return(scene.GetRootGameObjects().First().activeInHierarchy);
        }