Esempio n. 1
0
 public bool IsGameTime;///ゲーム中か?(時間切れや勝利条件を満たしたならfalse)
 void Start()
 {
     system               = this;
     time                 = start_time;
     IsGameTime           = true;
     ChatSystem.userDatas = user;
 }
Esempio n. 2
0
    void Start()
    {
        mainSys          = GetComponent <GameSceneSystem>();
        ui               = this;
        TeamICON         = GameObject.Find("Canvas/teams").GetComponent <RawImage>();
        timeCount        = GameObject.Find("TimerUI_Canvas/TimerUI").GetComponent <TimerUI>();
        TeamICON.texture = team == TeamType.Police ? (TeamIcon_Police != null ? TeamIcon_Police : null) : (TeamIcon_Reseller != null ? TeamIcon_Reseller : null);
        HP               = GameObject.Find("Canvas/BG_HP&MONEY/HPbar").GetComponent <Slider>();
        hpImg            = GameObject.Find("Canvas/BG_HP&MONEY/HPbar/Fill Area/Fill").GetComponent <Image>();
        moneyUiRoot      = GameObject.Find("Canvas/BG_HP&MONEY/Money").GetComponent <RectTransform>();
        money            = new RawImage[12];
        for (int x = 0; x < 12; x++)
        {
            money[x] = GameObject.Find("Canvas/BG_HP&MONEY/Money/" + x).GetComponent <RawImage>();
        }
        moneyCamma = new RawImage[3];
        for (int x = 0; x < 3; x++)
        {
            moneyCamma[x] = GameObject.Find("Canvas/BG_HP&MONEY/Money/camma" + x).GetComponent <RawImage>();
        }
        var c = GameObject.Find("Canvas/Discription").transform;

        ps4               = new CTRLUI_Discription_TEXTUI(c.Find("ps4").gameObject);
        ps5               = new CTRLUI_Discription_TEXTUI(c.Find("ps5").gameObject);
        xbox              = new CTRLUI_Discription_TEXTUI(c.Find("xbox").gameObject);
        keyboard          = new CTRLUI_Discription_TEXTUI(c.Find("keyboard").gameObject);
        chatBOX           = GameObject.Find("Canvas/Chat");
        ctrlerDiscription = GameObject.Find("Canvas/Discription");
        int gsui = PlayerPrefs.GetInt("GS-UI", 3);

        chatBOX.active           = gsui / 2 == 1;
        ctrlerDiscription.active = gsui % 2 == 1;
        WeaponUI0                = new WeaponUI_obj(GameObject.Find("Canvas/WeaponUI0"));
        WeaponUI1                = new WeaponUI_obj(GameObject.Find("Canvas/WeaponUI1"));
        chatBOX.active           = false;
        ctrlerDiscription.active = false;
    }